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General Tabletop Discussion
*Dungeons & Dragons
What items can what types of familiar or animal companion use?
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<blockquote data-quote="Tessarael" data-source="post: 9694608" data-attributes="member: 12909"><p>Agreed. I have found that the magic item attunement limit works well to limit power in campaigns where magic items are more readily available. I have not seen Ring of Spell Storing abused in the campaigns that I have been in, fortunately. There will be cases where decent items get "ignored" and sold, because no attunement slot is available to use them.</p><p></p><p>I did find it useful to get some gear for the Imp familiar of my Warlock with Pact of the Chain in one campaign. It didn't seem an over-powered choice, given gear for the Imp meant my Warlock had a little less advanced gear, and the Imp's gear did help the Imp remain an effective familiar at higher levels. Also suffered one situation where all the Imp's gear was lost (along the lines of it being sucked into a Sphere of Annihilation), which was painful in the context of needing to get gear again for the Imp. It was also helpful to have the Imp revive a fallen companion by giving them a Potion of Healing or similar.</p><p></p><p>I would suggest that prehensile capability is required to throw an item like Alchemist's Fire. While grasping capability is sufficient to use a potion. There may also be a minimum Intelligence of say 3 for tool use in this manner, which both Cat and Mastiff have, for example.</p><p></p><p>Using a scroll or wand with a command word requires the ability to read in the case of a scroll, and vocalize the words. Perhaps a minimum Intelligence of 6 and knowledge of the right language to be able to read sufficiently well. Whereas a bird with mimicry may be able to vocalize a command word and hold a wand, if trained to do so.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9694608, member: 12909"] Agreed. I have found that the magic item attunement limit works well to limit power in campaigns where magic items are more readily available. I have not seen Ring of Spell Storing abused in the campaigns that I have been in, fortunately. There will be cases where decent items get "ignored" and sold, because no attunement slot is available to use them. I did find it useful to get some gear for the Imp familiar of my Warlock with Pact of the Chain in one campaign. It didn't seem an over-powered choice, given gear for the Imp meant my Warlock had a little less advanced gear, and the Imp's gear did help the Imp remain an effective familiar at higher levels. Also suffered one situation where all the Imp's gear was lost (along the lines of it being sucked into a Sphere of Annihilation), which was painful in the context of needing to get gear again for the Imp. It was also helpful to have the Imp revive a fallen companion by giving them a Potion of Healing or similar. I would suggest that prehensile capability is required to throw an item like Alchemist's Fire. While grasping capability is sufficient to use a potion. There may also be a minimum Intelligence of say 3 for tool use in this manner, which both Cat and Mastiff have, for example. Using a scroll or wand with a command word requires the ability to read in the case of a scroll, and vocalize the words. Perhaps a minimum Intelligence of 6 and knowledge of the right language to be able to read sufficiently well. Whereas a bird with mimicry may be able to vocalize a command word and hold a wand, if trained to do so. [/QUOTE]
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What items can what types of familiar or animal companion use?
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