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General Tabletop Discussion
*Dungeons & Dragons
What items can what types of familiar or animal companion use?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9694652" data-attributes="member: 6790260"><p>Though I don't run 5e myself, I know the rules well enough to comment, and my GM philosophy doesn't change between this and the game I do run (Dungeon World). As a general rule, I try to be favorable to players when I can, though I also let them know that if they convince me something is reasonable, it is <em>possible</em> their enemies can use it against them, too, should such a situation arise. That isn't common, but it <em>has</em> happened.</p><p></p><p>For object use, it's...pretty straightforward. Does it have hands? Paws are pretty bad for throwing things, they're usually for standing on. A creature like a raccoon, for example, genuinely has hand-like front paws. A flying creature could probably hold some small objects in its regular feet (birds tend to have highly developed grasping talons for a reason!), but "throwing" is pretty much not a thing--<em>dropping</em>, definitely, but not throwing.</p><p></p><p>For wands and other magical items, I'd treat the familiar as an extension of the caster in many cases--but this would be a big loophole for their opponents to use familiars for similar purposes, so they might think twice about advocating for a world where familiars can use wands to cast spells. As a control on familiars using such things, if we're treating the familiar as an extension of the caster, that applies to attunement <em>in both directions</em>. Either the caster can't have their familiar attune to things that require being a spellcaster....or they <em>can</em>, but it eats up the caster's own attunement slots <em>because</em> the familiar is "piggybacking" on the spellcaster's power. Both of those seem reasonable to me, and I'd accept whichever of them the player(s) collectively prefer--but we'll pick just one and stick to it for that campaign.</p><p></p><p>For more out-there stuff...I mean if the rules don't tell us, we talk it out. Generally, I prefer to favor RAW unless it is so blatantly, unavoidably <em>stupid</em> that it cannot be justified without brain-melting mental gymnastics, but when RAW is silent, we talk things out.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9694652, member: 6790260"] Though I don't run 5e myself, I know the rules well enough to comment, and my GM philosophy doesn't change between this and the game I do run (Dungeon World). As a general rule, I try to be favorable to players when I can, though I also let them know that if they convince me something is reasonable, it is [I]possible[/I] their enemies can use it against them, too, should such a situation arise. That isn't common, but it [I]has[/I] happened. For object use, it's...pretty straightforward. Does it have hands? Paws are pretty bad for throwing things, they're usually for standing on. A creature like a raccoon, for example, genuinely has hand-like front paws. A flying creature could probably hold some small objects in its regular feet (birds tend to have highly developed grasping talons for a reason!), but "throwing" is pretty much not a thing--[I]dropping[/I], definitely, but not throwing. For wands and other magical items, I'd treat the familiar as an extension of the caster in many cases--but this would be a big loophole for their opponents to use familiars for similar purposes, so they might think twice about advocating for a world where familiars can use wands to cast spells. As a control on familiars using such things, if we're treating the familiar as an extension of the caster, that applies to attunement [I]in both directions[/I]. Either the caster can't have their familiar attune to things that require being a spellcaster....or they [I]can[/I], but it eats up the caster's own attunement slots [I]because[/I] the familiar is "piggybacking" on the spellcaster's power. Both of those seem reasonable to me, and I'd accept whichever of them the player(s) collectively prefer--but we'll pick just one and stick to it for that campaign. For more out-there stuff...I mean if the rules don't tell us, we talk it out. Generally, I prefer to favor RAW unless it is so blatantly, unavoidably [I]stupid[/I] that it cannot be justified without brain-melting mental gymnastics, but when RAW is silent, we talk things out. [/QUOTE]
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What items can what types of familiar or animal companion use?
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