Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What items can what types of familiar or animal companion use?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9694748" data-attributes="member: 6877472"><p>That's the rub isn't it? 5e is "sort of" designed around not needing as many magic items-some, like magic weapons, or saving throw boosters, do become necessary, items that enhance mobility or allow survival in crazy places like worlds that are on fire or deep beneath the sea for some adventures, but by and large, nobody "needs" a Staff of Power. Magic armor is needed at some point, when enemies start getting attack bonuses of +9 and up, but after so many levels of barely being able to hit PC's, I'm sure many DM's balk at the notion, lol. </p><p></p><p>But WotC refuses to ever say at what points PC's should have certain items, as in previous editions, that bothered some DM's (mostly the ones who like magic items to be "special" or prefer magic-poor worlds) so now everything is up to the DM to balance.</p><p></p><p>Whether it be Feats (well, pre 2024), multiclassing, magic items, or if your Familiar can use a Ring of Spell Storing.</p><p></p><p>And the attunement system is a poorly designed safety valve, because it treats all items that require attunement as exactly the same. As one reaches higher tier, the attunement requirements could come off weaker items, to keep the more potent ones in check (Staff of Power, Robe of Eyes, etc. etc.).</p><p></p><p>Basically, the DM is told to "figure it out" and because that's a daunting task, many games have effectively made loot almost worthless. "You find a 10,000 gp jade idol, encrusted with gems. You find a Cloak of Arachnida or a Ring of the Ram." In all cases, the most likely response a player will have is "neat". Or maybe "eh, at least we can sell the idol for some Heroes' Feasts".</p><p></p><p>Not the "WOW!" that such things really deserve.</p><p></p><p>Now some may say, "But James, you have to have limits on items, or everyone will be wearing Cloaks of Displacement, Rings of Free Action, and dual-wielding Swords of Sharpness!" but I mean, those items only exist in the game by DM fiat, right? Why isn't that a good enough limitation? I mean that's how people did it pre-WotC, the only limits on items were sensical ones like not wearing two pairs of boots...well there's the two rings thing, I guess.</p><p></p><p>So instead the game has hundreds of magic items that simply put, even if they did exist in the game, probably would never get used. Bleah.</p><p></p><p>Anyways, I'm derailing the thread, sorry. I just miss the days when magic items were a thing players could treasure (hah), instead of throwing them on a loot pile and forgetting about them.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9694748, member: 6877472"] That's the rub isn't it? 5e is "sort of" designed around not needing as many magic items-some, like magic weapons, or saving throw boosters, do become necessary, items that enhance mobility or allow survival in crazy places like worlds that are on fire or deep beneath the sea for some adventures, but by and large, nobody "needs" a Staff of Power. Magic armor is needed at some point, when enemies start getting attack bonuses of +9 and up, but after so many levels of barely being able to hit PC's, I'm sure many DM's balk at the notion, lol. But WotC refuses to ever say at what points PC's should have certain items, as in previous editions, that bothered some DM's (mostly the ones who like magic items to be "special" or prefer magic-poor worlds) so now everything is up to the DM to balance. Whether it be Feats (well, pre 2024), multiclassing, magic items, or if your Familiar can use a Ring of Spell Storing. And the attunement system is a poorly designed safety valve, because it treats all items that require attunement as exactly the same. As one reaches higher tier, the attunement requirements could come off weaker items, to keep the more potent ones in check (Staff of Power, Robe of Eyes, etc. etc.). Basically, the DM is told to "figure it out" and because that's a daunting task, many games have effectively made loot almost worthless. "You find a 10,000 gp jade idol, encrusted with gems. You find a Cloak of Arachnida or a Ring of the Ram." In all cases, the most likely response a player will have is "neat". Or maybe "eh, at least we can sell the idol for some Heroes' Feasts". Not the "WOW!" that such things really deserve. Now some may say, "But James, you have to have limits on items, or everyone will be wearing Cloaks of Displacement, Rings of Free Action, and dual-wielding Swords of Sharpness!" but I mean, those items only exist in the game by DM fiat, right? Why isn't that a good enough limitation? I mean that's how people did it pre-WotC, the only limits on items were sensical ones like not wearing two pairs of boots...well there's the two rings thing, I guess. So instead the game has hundreds of magic items that simply put, even if they did exist in the game, probably would never get used. Bleah. Anyways, I'm derailing the thread, sorry. I just miss the days when magic items were a thing players could treasure (hah), instead of throwing them on a loot pile and forgetting about them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What items can what types of familiar or animal companion use?
Top