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*Pathfinder & Starfinder
What items will 5 points of acid damage destroy?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4002077" data-attributes="member: 20805"><p>Its been a while since I used 3.0, but I don't think the basic rules changed that much.</p><p></p><p>In 3.5, worn/carried items are not affected unless the character rolls a 1 on the save, and even then its only one randomly selected item...and that item gets a save of its own, as shown <a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#itemsSurvivingafteraSavingThrow" target="_blank">here</a>.</p><p></p><p>Regarding objects hardness and hit points, the text covers weapons and armor pretty well, but <a href="http://www.d20srd.org/srd/exploration.htm#hardness" target="_blank">this table</a> is all the guidence they offer on other stuff... which means this wanders off into HR territory pretty quick.</p><p></p><p>By the text you gave, with the acid ignoring hardness and affecting *all* items touched, pretty much everything the characters are wearing that is not metal would be destroyed with 5 points of damage. </p><p> The rules for extra hardness and hit points specificly apply to weapons/armor.. but I would apply them to other magical items as well...otherwise a 'Rope of Entanglement' is pretty easy to cut out from <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Losing all your gear like that is not usually taken well to, so I would suggest that the item resists dissintegration 1 round for every point of hardness it has, and allow a full round action to remove the acid from the character with some sort of scraping implement {which gets to take the damage and is destroyed at the end of the action}. This allows the players to do something about the pending sudden un-equipage.</p><p></p><p>And yes, that is a dastardly trap <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4002077, member: 20805"] Its been a while since I used 3.0, but I don't think the basic rules changed that much. In 3.5, worn/carried items are not affected unless the character rolls a 1 on the save, and even then its only one randomly selected item...and that item gets a save of its own, as shown [url=http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#itemsSurvivingafteraSavingThrow]here[/url]. Regarding objects hardness and hit points, the text covers weapons and armor pretty well, but [url=http://www.d20srd.org/srd/exploration.htm#hardness]this table[/url] is all the guidence they offer on other stuff... which means this wanders off into HR territory pretty quick. By the text you gave, with the acid ignoring hardness and affecting *all* items touched, pretty much everything the characters are wearing that is not metal would be destroyed with 5 points of damage. The rules for extra hardness and hit points specificly apply to weapons/armor.. but I would apply them to other magical items as well...otherwise a 'Rope of Entanglement' is pretty easy to cut out from :) Losing all your gear like that is not usually taken well to, so I would suggest that the item resists dissintegration 1 round for every point of hardness it has, and allow a full round action to remove the acid from the character with some sort of scraping implement {which gets to take the damage and is destroyed at the end of the action}. This allows the players to do something about the pending sudden un-equipage. And yes, that is a dastardly trap :) [/QUOTE]
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What items will 5 points of acid damage destroy?
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