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<blockquote data-quote="howandwhy99" data-source="post: 1073732" data-attributes="member: 3192"><p>Hi Buttercup,</p><p></p><p>I'm sorry if my post came across as sexist. My intention was take aim at some sort of positive conclusion for this discussion. Namely, by changing the perception of D&D as a young man's game to one appealing to everyone. Changing the ratio of men and women who actually play seems one realizable goal to that end. My thinking is that with a better balanced gaming population, instances like Afrodyte's would be less likely to occur.</p><p></p><p>And then, of course, I suggested playing a game for (stereotypical) 'female wish-fulfillment'. And that was my fault. What I'm really interested in are ways to entice all women into gaming. Any help to that effect would be appreciated. My suggestion was trying to show how the gameplay itself could change and how that might be an easier sell. (the latter part of the suggestion is where I made a bad assumption<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />)</p><p></p><p>But maybe it's not a discussion for this thread. I do feel, however, that a positive resolution can can come out of this for changing gaming experiences for the better. While I, personally, can only console Afrodyte in her experience and relate with my own, maybe as a group we can address the problem with potential solutions instead? I think we as a community have the capacity to create change, if we want to.</p><p></p><p></p><p>PS: The courtesan bit was really just from past experience. If you reread my post, I assure you I'm not for the new in-game sex play which is getting so much press.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1073732, member: 3192"] Hi Buttercup, I'm sorry if my post came across as sexist. My intention was take aim at some sort of positive conclusion for this discussion. Namely, by changing the perception of D&D as a young man's game to one appealing to everyone. Changing the ratio of men and women who actually play seems one realizable goal to that end. My thinking is that with a better balanced gaming population, instances like Afrodyte's would be less likely to occur. And then, of course, I suggested playing a game for (stereotypical) 'female wish-fulfillment'. And that was my fault. What I'm really interested in are ways to entice all women into gaming. Any help to that effect would be appreciated. My suggestion was trying to show how the gameplay itself could change and how that might be an easier sell. (the latter part of the suggestion is where I made a bad assumption:o) But maybe it's not a discussion for this thread. I do feel, however, that a positive resolution can can come out of this for changing gaming experiences for the better. While I, personally, can only console Afrodyte in her experience and relate with my own, maybe as a group we can address the problem with potential solutions instead? I think we as a community have the capacity to create change, if we want to. PS: The courtesan bit was really just from past experience. If you reread my post, I assure you I'm not for the new in-game sex play which is getting so much press. [/QUOTE]
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