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What keeps uninterested players showing up each session?
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<blockquote data-quote="Thomas Shey" data-source="post: 9343309" data-attributes="member: 7026617"><p>A possibly-interesting side issue I've had in the past was a group I had that I just couldn't get a campaign idea put together that strongly interested the majority of them; I could manage one that everyone was okay with, but ones that actively grabbed some put off some of the others. There were probably ideas they'd all have engaged with, but they weren't things I was interested in running every other week.</p><p></p><p>(A related issue on this is that on two occasions I did work on campaigns without really checking to see if there was enough interest, to the extent of doing considerable mechanical and background work only to find out neither of my groups was consistently enough onboard them to make them want to commit to them. That's a mistake I'll never make again).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9343309, member: 7026617"] A possibly-interesting side issue I've had in the past was a group I had that I just couldn't get a campaign idea put together that strongly interested the majority of them; I could manage one that everyone was okay with, but ones that actively grabbed some put off some of the others. There were probably ideas they'd all have engaged with, but they weren't things I was interested in running every other week. (A related issue on this is that on two occasions I did work on campaigns without really checking to see if there was enough interest, to the extent of doing considerable mechanical and background work only to find out neither of my groups was consistently enough onboard them to make them want to commit to them. That's a mistake I'll never make again). [/QUOTE]
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What keeps uninterested players showing up each session?
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