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What keeps uninterested players showing up each session?
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<blockquote data-quote="Blue" data-source="post: 9344787" data-attributes="member: 20564"><p>A couple of separate thoughts.</p><p></p><p>First, more players means less spotlight time, so less player engagement. This goes triple in combat, where how long to get back to your character's turn is crucial.</p><p></p><p>Second, I've seen good roleplayers who just didn't grasp the rules, but had fun. But being disengaged and not even there for the wargaming and looting aspect makes little sense. Perhaps those particular players were newer? EDIT: Or are the sibling/significant other/good friend with another player and they are the draw.</p><p></p><p>Third, lot of potential neurodivergence there. Social anxiety or shyness, especially with the DM adding you and therefore other new people, could keep someone from speaking much. ADHD as many mentioned - heck, when we're fiddling with dice it's a fidget - it in no way is a distraction. ADHD was named absolutely wrong, it's named from what an observer sees (and often labelled as "problem"). There is <em>absolutely</em> no deficit of attention. We are <em>always</em> playing attention to something. The problem is, if the outside observer is the third most interesting thing going on, that attention is not on them. Could be some on the spectrum as well, I'm not as well versed in that aspect.</p><p></p><p>Fourth, hybrid in-person/online has all the worst of both and some new worsts just for the hybrid. I've used that for gaming, for profession meetings, for trainings and classes. It should be called words that would make Eric's Grandmother blush.</p><p></p><p>Fifth, it's a death spiral - once you're disconnected, it takes time and effort from others to disconnect, often the DM, which is again taking spotlight time from others and causing them to be more likely to disconnect.</p><p></p><p>You asked who's been that player and I have. I was in a 4e mid-paragon game with one player with descision paralysis would needed to evaluate every power every turn in combat (fair enough, they all were unique, with different areas of effect, and combat was fairly dynamic) but it got to any meaningful combat lasted a session and a half. Everyone disconnected before their turn came back around, and then required updates on which foes where hurt, who still had what conditions (this was pre-VTT) including whihc foes, and those recaps made it longer. Good 30-40 minutes between turns, and since it was online it was easy as pie to wander off visiting other web pages.</p><p></p><p>I'm glad you had fun, but that's the group I'd rather harvest good players/DMs from and start another game than play in long term, personally.</p></blockquote><p></p>
[QUOTE="Blue, post: 9344787, member: 20564"] A couple of separate thoughts. First, more players means less spotlight time, so less player engagement. This goes triple in combat, where how long to get back to your character's turn is crucial. Second, I've seen good roleplayers who just didn't grasp the rules, but had fun. But being disengaged and not even there for the wargaming and looting aspect makes little sense. Perhaps those particular players were newer? EDIT: Or are the sibling/significant other/good friend with another player and they are the draw. Third, lot of potential neurodivergence there. Social anxiety or shyness, especially with the DM adding you and therefore other new people, could keep someone from speaking much. ADHD as many mentioned - heck, when we're fiddling with dice it's a fidget - it in no way is a distraction. ADHD was named absolutely wrong, it's named from what an observer sees (and often labelled as "problem"). There is [I]absolutely[/I] no deficit of attention. We are [I]always[/I] playing attention to something. The problem is, if the outside observer is the third most interesting thing going on, that attention is not on them. Could be some on the spectrum as well, I'm not as well versed in that aspect. Fourth, hybrid in-person/online has all the worst of both and some new worsts just for the hybrid. I've used that for gaming, for profession meetings, for trainings and classes. It should be called words that would make Eric's Grandmother blush. Fifth, it's a death spiral - once you're disconnected, it takes time and effort from others to disconnect, often the DM, which is again taking spotlight time from others and causing them to be more likely to disconnect. You asked who's been that player and I have. I was in a 4e mid-paragon game with one player with descision paralysis would needed to evaluate every power every turn in combat (fair enough, they all were unique, with different areas of effect, and combat was fairly dynamic) but it got to any meaningful combat lasted a session and a half. Everyone disconnected before their turn came back around, and then required updates on which foes where hurt, who still had what conditions (this was pre-VTT) including whihc foes, and those recaps made it longer. Good 30-40 minutes between turns, and since it was online it was easy as pie to wander off visiting other web pages. I'm glad you had fun, but that's the group I'd rather harvest good players/DMs from and start another game than play in long term, personally. [/QUOTE]
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What keeps uninterested players showing up each session?
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