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What keeps your party together?
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<blockquote data-quote="awayfarer" data-source="post: 3332664" data-attributes="member: 42702"><p>My RM group all met in a bar but there's a catch.</p><p></p><p>1: Everyone else is already in the bar</p><p>2: My character (A fugitive wanted for murdering a relative) walks in.</p><p>3: My characters cousin (Another PC) convinces him to take it outside.</p><p>4: Drunk guard starts giving us lip on the way out, we both deck him and he's knocked clean out and bleeding rather badly.</p><p>5: Other guards show up and act a bit rash. They start shooting and all hell breaks loose. Three other PC's accidentally kill or dismember a pair of guards.</p><p>6: Last PC shows up to find a thief (one of the three in step #5) stealing her horse. He won't give it up and she won't let him get away with it. </p><p></p><p>We went from having one fugitive murderer in the group to several as we mowed down rather a lot of guards on our jaunt out of town. This was not intended to be an evil campaign.</p><p></p><p>My WLD group sticks together because we're stuck in the dungeon with no way out. The Eberron game I'll be starting eventually has all the characters as part of The Citadel in Breland. Seems like that "You're in the military" thing is pretty popular.</p></blockquote><p></p>
[QUOTE="awayfarer, post: 3332664, member: 42702"] My RM group all met in a bar but there's a catch. 1: Everyone else is already in the bar 2: My character (A fugitive wanted for murdering a relative) walks in. 3: My characters cousin (Another PC) convinces him to take it outside. 4: Drunk guard starts giving us lip on the way out, we both deck him and he's knocked clean out and bleeding rather badly. 5: Other guards show up and act a bit rash. They start shooting and all hell breaks loose. Three other PC's accidentally kill or dismember a pair of guards. 6: Last PC shows up to find a thief (one of the three in step #5) stealing her horse. He won't give it up and she won't let him get away with it. We went from having one fugitive murderer in the group to several as we mowed down rather a lot of guards on our jaunt out of town. This was not intended to be an evil campaign. My WLD group sticks together because we're stuck in the dungeon with no way out. The Eberron game I'll be starting eventually has all the characters as part of The Citadel in Breland. Seems like that "You're in the military" thing is pretty popular. [/QUOTE]
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