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General Tabletop Discussion
*Dungeons & Dragons
What kind of adventures might you buy?
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<blockquote data-quote="Rya.Reisender" data-source="post: 6776118" data-attributes="member: 6801585"><p>Either a single, short but good adventure like Lost Mine of Phandelver.</p><p>Or a collection a many small mini-quests.</p><p></p><p>Those would be my favorites.</p><p></p><p>Really, there should be more like Lost Mine of Phandelver. 64 pages is all it needs. And the smaller, the easier it is to make it perfect and well explained with no plot holes. A cool adventure, that's super easy to DM with a story attached to it. Very fun to play.</p><p></p><p>What you call "Side Track Adventure" has the advantage that it's modular. I don't have to worry too much about how to connect the PCs into the story other than "You get this quest and decided to take it", which makes starting them really easy and requires a lot less preparation. Plus you will automatically be fully prepared by just reading the few pages in one go (on the other hand, reading 64 pages or 256 pages just for preparation would be too much). If I had many of these small adventures, I could be very flexible with my groups, get new PCs all the time, and still don't have to worry about connecting them into a story.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6776118, member: 6801585"] Either a single, short but good adventure like Lost Mine of Phandelver. Or a collection a many small mini-quests. Those would be my favorites. Really, there should be more like Lost Mine of Phandelver. 64 pages is all it needs. And the smaller, the easier it is to make it perfect and well explained with no plot holes. A cool adventure, that's super easy to DM with a story attached to it. Very fun to play. What you call "Side Track Adventure" has the advantage that it's modular. I don't have to worry too much about how to connect the PCs into the story other than "You get this quest and decided to take it", which makes starting them really easy and requires a lot less preparation. Plus you will automatically be fully prepared by just reading the few pages in one go (on the other hand, reading 64 pages or 256 pages just for preparation would be too much). If I had many of these small adventures, I could be very flexible with my groups, get new PCs all the time, and still don't have to worry about connecting them into a story. [/QUOTE]
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What kind of adventures might you buy?
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