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General Tabletop Discussion
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What kind of class design do you prefer?
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<blockquote data-quote="DEFCON 1" data-source="post: 8452673" data-attributes="member: 7006"><p>First I need to know if classes are going to be basically generic and game mechanic-motivated... or if classes are going to have narrative, story, and fluff attributed to them.</p><p></p><p>If it's the former, then fewer classes with many choice points. We're basically looking at a version of a point build system at that point, so let me build the mechanics out however I want, and then I'll layer on the character's story after the fact.</p><p></p><p>If it's the latter, then more classes with very specific fluff, and very specific and condensed mechanics. Spell lists should be like 8 or 9 spells per level for each different class so that there's little to no overlap. The Wizard shouldn't have <em>Mage Hand</em> or <em>Detect Thoughts</em> on their spell list, because those spells would be ones that the Psion would have in order to differentiate the two. Likewise... there might be three to five different classes that make use of the Combat Superiority mechanics, but each of them would have only four or five different and specific Maneuvers available to them depending on their story.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8452673, member: 7006"] First I need to know if classes are going to be basically generic and game mechanic-motivated... or if classes are going to have narrative, story, and fluff attributed to them. If it's the former, then fewer classes with many choice points. We're basically looking at a version of a point build system at that point, so let me build the mechanics out however I want, and then I'll layer on the character's story after the fact. If it's the latter, then more classes with very specific fluff, and very specific and condensed mechanics. Spell lists should be like 8 or 9 spells per level for each different class so that there's little to no overlap. The Wizard shouldn't have [I]Mage Hand[/I] or [I]Detect Thoughts[/I] on their spell list, because those spells would be ones that the Psion would have in order to differentiate the two. Likewise... there might be three to five different classes that make use of the Combat Superiority mechanics, but each of them would have only four or five different and specific Maneuvers available to them depending on their story. [/QUOTE]
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What kind of class design do you prefer?
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