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What kind of class design do you prefer?
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<blockquote data-quote="Undrave" data-source="post: 8452875" data-attributes="member: 7015698"><p>That feels like some badwrongfun to me</p><p></p><p>Then that means no spells. You can't cut off discrete mechanical options for everybody BUT the casters and expect some kind of balance. Imagination has a bad tendency to punish the mundane more than the magical. </p><p></p><p>In any case, at that point you don't need D&D, you need a leaflet with some rules and MAYBE some monsters... Do you even need numbers at all? Why roll for stats? </p><p></p><p>I'm sure there's plenty of games like that out there, but that sounds like it would be just as much 'not D&D' as the super crunchy 4e was deemed 'not D&D' by the masses... </p><p></p><p>It's the only pillar you can engage away from the table and thus is not reliant on getting everybody's schedule to coincide, of course people will have fun with it. This invisible fourth pillar also includes the discussions we're having here on this forum. The 'fourth pillar' is basically any time you can have fun with the game without sitting down at a table to play it. And I don't think there's anything wrong with that.</p><p></p><p>This. When you have trouble playing a regular session, engaging in some char gen is a way to keep invested in a game you love.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8452875, member: 7015698"] That feels like some badwrongfun to me Then that means no spells. You can't cut off discrete mechanical options for everybody BUT the casters and expect some kind of balance. Imagination has a bad tendency to punish the mundane more than the magical. In any case, at that point you don't need D&D, you need a leaflet with some rules and MAYBE some monsters... Do you even need numbers at all? Why roll for stats? I'm sure there's plenty of games like that out there, but that sounds like it would be just as much 'not D&D' as the super crunchy 4e was deemed 'not D&D' by the masses... It's the only pillar you can engage away from the table and thus is not reliant on getting everybody's schedule to coincide, of course people will have fun with it. This invisible fourth pillar also includes the discussions we're having here on this forum. The 'fourth pillar' is basically any time you can have fun with the game without sitting down at a table to play it. And I don't think there's anything wrong with that. This. When you have trouble playing a regular session, engaging in some char gen is a way to keep invested in a game you love. [/QUOTE]
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