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General Tabletop Discussion
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What kind of class design do you prefer?
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<blockquote data-quote="ECMO3" data-source="post: 8452989" data-attributes="member: 7030563"><p>I like 5Es design. I don't really think all the classes are necessarym but neither do they hurt. The only negative for the numerous subclasses is they come out with them quicker than I can play them, I am currently playing in 5 campaigns and a new book comes out before I play the subclasses and races I wanted to try out from the last one.</p><p></p><p>What I don't understand is the people who say 3E had more choices. That is not my experience at all. 3.0/3.5 had very few<u> real </u>choices IME. With the chained feats and xp penalties for multiclassing, after first level you were forced to select from very few choices or else your character would be way behind and poor or could even stop advancing completely.</p><p></p><p>You also had no ability to change or evolve your character concept. You had to know at 1st level what your 10th level character would look like because choices you made at 1st level locked out other choices down the road. With 5E there is far less of this. Multiclassing rules may lock out a few multiclass combos, but even those can often be overcome with feats or other classes for a similar character build or idea.</p><p></p><p>I found character development to be a "railroad" in 3.0/3.5 with very few actual choices after 1st level.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8452989, member: 7030563"] I like 5Es design. I don't really think all the classes are necessarym but neither do they hurt. The only negative for the numerous subclasses is they come out with them quicker than I can play them, I am currently playing in 5 campaigns and a new book comes out before I play the subclasses and races I wanted to try out from the last one. What I don't understand is the people who say 3E had more choices. That is not my experience at all. 3.0/3.5 had very few[U] real [/U]choices IME. With the chained feats and xp penalties for multiclassing, after first level you were forced to select from very few choices or else your character would be way behind and poor or could even stop advancing completely. You also had no ability to change or evolve your character concept. You had to know at 1st level what your 10th level character would look like because choices you made at 1st level locked out other choices down the road. With 5E there is far less of this. Multiclassing rules may lock out a few multiclass combos, but even those can often be overcome with feats or other classes for a similar character build or idea. I found character development to be a "railroad" in 3.0/3.5 with very few actual choices after 1st level. [/QUOTE]
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What kind of class design do you prefer?
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