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General Tabletop Discussion
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What kind of class design do you prefer?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8453162" data-attributes="member: 7025508"><p>Definitely few classes with customisation. I really like 5e's class + subclass paradigm, but I feel most subclasses are weirdly narrow and there are too many actual classes. For example conceptually warlock and sorcerer don't need to be different classes. There could be fewer classes and subclasses could contain more customisation. I think totem barbarian is a great example of how I would prefer subclasses to work. You get to choose from a bunch of things each time you gain a subclass feature. Most subclasses in the game don't do this, but if they would, you would need far fewer of them and people would have more choices as they could mix and match. I also feel that narrowness of classes and subclasses often make them thematically weak, as they're just unnecessarily specific.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8453162, member: 7025508"] Definitely few classes with customisation. I really like 5e's class + subclass paradigm, but I feel most subclasses are weirdly narrow and there are too many actual classes. For example conceptually warlock and sorcerer don't need to be different classes. There could be fewer classes and subclasses could contain more customisation. I think totem barbarian is a great example of how I would prefer subclasses to work. You get to choose from a bunch of things each time you gain a subclass feature. Most subclasses in the game don't do this, but if they would, you would need far fewer of them and people would have more choices as they could mix and match. I also feel that narrowness of classes and subclasses often make them thematically weak, as they're just unnecessarily specific. [/QUOTE]
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What kind of class design do you prefer?
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