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What kind of class design do you prefer?
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<blockquote data-quote="payn" data-source="post: 8453892" data-attributes="member: 90374"><p>Right, there is a gulf between optimized and causal options thats staggering in PF1. In 5E I like the steps they took, but it almost seems like its too tight. Almost right, but not quite right for this goldilocks. However, Im able to live with it if casual tables run better and life for GMs is more relaxing. </p><p></p><p>PF2 took a more 4E route in that options are siloed, and multiclassing is more like taking a single feat from another class than being anything like that other class. Its strange, because they really locked in the effectiveness as long as you play along with the design. If you dont distribute your stats correctly, and/or follow class paths strictly, you get punished severely with ineffective characters.</p></blockquote><p></p>
[QUOTE="payn, post: 8453892, member: 90374"] Right, there is a gulf between optimized and causal options thats staggering in PF1. In 5E I like the steps they took, but it almost seems like its too tight. Almost right, but not quite right for this goldilocks. However, Im able to live with it if casual tables run better and life for GMs is more relaxing. PF2 took a more 4E route in that options are siloed, and multiclassing is more like taking a single feat from another class than being anything like that other class. Its strange, because they really locked in the effectiveness as long as you play along with the design. If you dont distribute your stats correctly, and/or follow class paths strictly, you get punished severely with ineffective characters. [/QUOTE]
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What kind of class design do you prefer?
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