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General Tabletop Discussion
*Dungeons & Dragons
What kind of class design do you prefer?
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<blockquote data-quote="el-remmen" data-source="post: 8454128" data-attributes="member: 11"><p>To give a more serious answer, I'd prefer four basic classes: Fighter, Wizard, Cleric, Rogue - and everything else be a subclass you choose at third or 5th - with an add on psionicist fifth option. Each class would have four possible sub-classes for a total of 16 (or 20) different possibilities.</p><p></p><p>For people like me, who like slow advancement with characters being shaped by in-game events over builds, you start at 1st level and by 3rd (or 5th) you start to specialize to become a druid or a paladin or a ranger or a warlock - or keep the generic class.</p><p></p><p>For those who like to choose from the beginning and like more "heroic fantasy" feel of powerful characters the game can start at 3rd (or 5th) and folks can choose which subclasses they want from the get-go.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8454128, member: 11"] To give a more serious answer, I'd prefer four basic classes: Fighter, Wizard, Cleric, Rogue - and everything else be a subclass you choose at third or 5th - with an add on psionicist fifth option. Each class would have four possible sub-classes for a total of 16 (or 20) different possibilities. For people like me, who like slow advancement with characters being shaped by in-game events over builds, you start at 1st level and by 3rd (or 5th) you start to specialize to become a druid or a paladin or a ranger or a warlock - or keep the generic class. For those who like to choose from the beginning and like more "heroic fantasy" feel of powerful characters the game can start at 3rd (or 5th) and folks can choose which subclasses they want from the get-go. [/QUOTE]
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What kind of class design do you prefer?
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