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General Tabletop Discussion
*Dungeons & Dragons
What kind of class design do you prefer?
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<blockquote data-quote="Minigiant" data-source="post: 8454268" data-attributes="member: 63508"><p>I choose 3 to avoid forced grid filling. </p><p></p><p>D&D has a lot of STR, DEX, and CHA classes. You would be hardpressed to get a weapon class using anything but those 3 scores. Monk, Ranger, Rogue, and half of Fighters could end up in Dex alone. Then you have all the traditional warriors in STR. You would have 5-7 classes in STR and Dex alone. </p><p></p><p>As for CON, you would be really forcing it to put anything but Warlock or Sorcerer there. And you really only want to do one of them.</p><p></p><p>---</p><p></p><p>This is why the "only need 3 classes" or "only need 4 classes" ideas for D&D come out looking silly and just wishes. Because many D&D archetypes are so different that even pondering putting them together destroys the concept of the whole.</p><p></p><p>How can you combine the Fighter, Barbarian, Ranger, and Paladin if 3 of the classes have different prime attributes, spell lists, maneuver lists, and ribbon features? Your grandparent class becomes either meaningless or overly important. Youll either fail to broaden the class or just create new classes anyway as 2 members of a class would have nothing in common.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8454268, member: 63508"] I choose 3 to avoid forced grid filling. D&D has a lot of STR, DEX, and CHA classes. You would be hardpressed to get a weapon class using anything but those 3 scores. Monk, Ranger, Rogue, and half of Fighters could end up in Dex alone. Then you have all the traditional warriors in STR. You would have 5-7 classes in STR and Dex alone. As for CON, you would be really forcing it to put anything but Warlock or Sorcerer there. And you really only want to do one of them. --- This is why the "only need 3 classes" or "only need 4 classes" ideas for D&D come out looking silly and just wishes. Because many D&D archetypes are so different that even pondering putting them together destroys the concept of the whole. How can you combine the Fighter, Barbarian, Ranger, and Paladin if 3 of the classes have different prime attributes, spell lists, maneuver lists, and ribbon features? Your grandparent class becomes either meaningless or overly important. Youll either fail to broaden the class or just create new classes anyway as 2 members of a class would have nothing in common. [/QUOTE]
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What kind of class design do you prefer?
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