Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What kind of class design do you prefer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 8455002" data-attributes="member: 90374"><p>The stat dilemma (for me) in 4E was one of the biggest complaints I had about it. It felt like you can be a sneak thief rogue, or you can be a tough thug rogue. Beyond that, there wasn't a whole lot of choice built into the class options. Multi-classing was kneecapped to make matters even more difficult. That may have changed after x,y,z supplements came out, but I didn't stick around for them. Worse, a lot of folks want to be able to call the stat that governs their defenses (dex/int for reflex, etc...) I eventually have to ask why have stats at all if they all come out to the same in the wash?</p><p></p><p>To be fair to 4E, PF2 is even worse. If you dont follow 1-2 stat arrays, your character will be completely ineffective. Sub-classes or paths dont use much variety at all so its even more homogeneous. They also grabbed the hybrid MC design from 4E to make it even more claustrophobic. Paizo designed this clever little A,B,C stats system, but its all for nothing ultimately. Window dressing at that point, so once again, im left asking why even have stats? Just dole out offense and defense based on class and sub-type. </p><p></p><p></p><p>Yeap, stats are not that interesting in 5E, even though there was a big push to make them all matter during design. I do feel like I can open up character options more than 4E/PF2, which is nice, but not as much as 3E/PF1 allowed. I'd like to see design in the future that places a need/want on all stats. It should be a trade off on the things you are good at, and not good at. Being weak in a stat shouldn't be as effective/ineffective as 3E/PF1 era tho.</p></blockquote><p></p>
[QUOTE="payn, post: 8455002, member: 90374"] The stat dilemma (for me) in 4E was one of the biggest complaints I had about it. It felt like you can be a sneak thief rogue, or you can be a tough thug rogue. Beyond that, there wasn't a whole lot of choice built into the class options. Multi-classing was kneecapped to make matters even more difficult. That may have changed after x,y,z supplements came out, but I didn't stick around for them. Worse, a lot of folks want to be able to call the stat that governs their defenses (dex/int for reflex, etc...) I eventually have to ask why have stats at all if they all come out to the same in the wash? To be fair to 4E, PF2 is even worse. If you dont follow 1-2 stat arrays, your character will be completely ineffective. Sub-classes or paths dont use much variety at all so its even more homogeneous. They also grabbed the hybrid MC design from 4E to make it even more claustrophobic. Paizo designed this clever little A,B,C stats system, but its all for nothing ultimately. Window dressing at that point, so once again, im left asking why even have stats? Just dole out offense and defense based on class and sub-type. Yeap, stats are not that interesting in 5E, even though there was a big push to make them all matter during design. I do feel like I can open up character options more than 4E/PF2, which is nice, but not as much as 3E/PF1 allowed. I'd like to see design in the future that places a need/want on all stats. It should be a trade off on the things you are good at, and not good at. Being weak in a stat shouldn't be as effective/ineffective as 3E/PF1 era tho. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What kind of class design do you prefer?
Top