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What kind of class design do you prefer?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8455779" data-attributes="member: 6790260"><p>So...the Warden.</p><p></p><p>Because that's basically what the Warden was. It had the most HP (of all 4e classes, it had the most base and per-level HP and second-most surges), could use at-wills that gave Con mod THP, had an AC bonus from Constitution (for some builds, anyway), got extra saving throws to end effects, could manifest various aspects of weather or nature ("guardian forms"), and was generally Meatslab McStronghuge the Ultimate Survivor.</p><p></p><p>By these lights, the Barbarian is to the Warden what the Ranger is to the Fighter: yes, Rangers are reasonably beefy and share similarities with Fighters, but they do rather different things despite sharing some core concepts.</p><p></p><p></p><p>That's why 4e had its concept of "builds."</p><p></p><p>Rogues all care about Dex, there's basically no reason to have a Rogue that <em>doesn't</em> use Dex. But you could have ones that were slick and suave, smoothly dancing across the battlefield (Artful Dodger, wants Cha), ones that were brutal thugs roughing others up (Brutal Scoundrel or Ruthless Ruffian, both want Str), or ones that are sly and calculating and one step ahead (Cunning Sneak, wants Int).</p><p></p><p>The main problem with trying to make classes of the kind you describe is that it generally doesn't <em>work</em> very well. 4e really, <em>really</em> tried with some of its early classes. Paladin, for example, could theoretically specialize in <em>any two</em> of Str, Cha, Con, or Wis...but this rather fell down in practice. (In fact, dumping Charisma was initially a very bad move: there were multiple levels where there were <em>zero</em> Strength-based powers, as I understand it, and if you had <em>neither</em> Str <em>nor</em> Cha, you were gonna be in very bad shape.) It's just too delicate a balancing act, and adding any new features at all has a serious tendency to break whatever you've already set up.</p><p></p><p>That's why almost all classes after the PHB1 were what fans called "A-shaped" instead of "Y-shaped": having one key stat (Dex for Rogues, Int for Wizards, etc.) and a choice of (at least) two secondary stats. With one key stat, you can make as many variations as you like and not worry about accidentally turning the all-Intelligence Rogue into a dumpster fire or whatever.</p><p></p><p>By 4e's end, you had Fighters who could specialize in Wis, Con, or Dex in addition to Strength, and I wouldn't have put it past them to make an Int-specialized Fighter if the edition had lived longer. (Fighter and Wizard were absolutely <em>replete</em> with subclasses).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8455779, member: 6790260"] So...the Warden. Because that's basically what the Warden was. It had the most HP (of all 4e classes, it had the most base and per-level HP and second-most surges), could use at-wills that gave Con mod THP, had an AC bonus from Constitution (for some builds, anyway), got extra saving throws to end effects, could manifest various aspects of weather or nature ("guardian forms"), and was generally Meatslab McStronghuge the Ultimate Survivor. By these lights, the Barbarian is to the Warden what the Ranger is to the Fighter: yes, Rangers are reasonably beefy and share similarities with Fighters, but they do rather different things despite sharing some core concepts. That's why 4e had its concept of "builds." Rogues all care about Dex, there's basically no reason to have a Rogue that [I]doesn't[/I] use Dex. But you could have ones that were slick and suave, smoothly dancing across the battlefield (Artful Dodger, wants Cha), ones that were brutal thugs roughing others up (Brutal Scoundrel or Ruthless Ruffian, both want Str), or ones that are sly and calculating and one step ahead (Cunning Sneak, wants Int). The main problem with trying to make classes of the kind you describe is that it generally doesn't [I]work[/I] very well. 4e really, [I]really[/I] tried with some of its early classes. Paladin, for example, could theoretically specialize in [I]any two[/I] of Str, Cha, Con, or Wis...but this rather fell down in practice. (In fact, dumping Charisma was initially a very bad move: there were multiple levels where there were [I]zero[/I] Strength-based powers, as I understand it, and if you had [I]neither[/I] Str [I]nor[/I] Cha, you were gonna be in very bad shape.) It's just too delicate a balancing act, and adding any new features at all has a serious tendency to break whatever you've already set up. That's why almost all classes after the PHB1 were what fans called "A-shaped" instead of "Y-shaped": having one key stat (Dex for Rogues, Int for Wizards, etc.) and a choice of (at least) two secondary stats. With one key stat, you can make as many variations as you like and not worry about accidentally turning the all-Intelligence Rogue into a dumpster fire or whatever. By 4e's end, you had Fighters who could specialize in Wis, Con, or Dex in addition to Strength, and I wouldn't have put it past them to make an Int-specialized Fighter if the edition had lived longer. (Fighter and Wizard were absolutely [I]replete[/I] with subclasses). [/QUOTE]
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