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General Tabletop Discussion
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What kind of class design do you prefer?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8455878" data-attributes="member: 6790260"><p>Not really. There is, however, the Slayer subclass of Fighter, which came out in 4e Essentials. The Slayer is a Striker. (Striker, Defender, "marking," etc. come from soccer/football terminology, which I have heard at least one of the lead designers was quite keen on.)</p><p></p><p>That said, role isn't rigid or cut and dried in 4e, though many assume it is. All classes have at least one secondary role, such as Paladin having Leader as a secondary role (like most Divine classes)--and, importantly, the secondary role of most Martial classes is Striker. Fighters could, in fact, do a truly impressive amount of damage, especially with the Great Weapon Fighter Training feature ("build" as I said above).</p><p></p><p>Role is mostly a demonstration of what you definitely <em>can</em> do, than what you are <em>required</em> to do, per se. So, for example, a Fighter that takes the Sohei theme, the Great Weapon Fighter Training feature, and (say) a Ranger multiclass feat can, in fact, do impressively large amounts of damage. Meanwhile, a Fighter who takes something like Primordial Adept (a Dark Sun theme), and goes for either Brawler Fighter and uses a net, <em>or</em> the standard Fighter Weapon Talent option and uses polearms, can become a surprisingly potent local-area lockdown specialist--roll in, nothing can hit you, nothing can escape, and your allies can rain fire with impunity, fairly confident you'll come out unscathed or at least only a little worse for wear.</p><p></p><p>In other words, think of role and class as...starting points, rather than fixed paths. Different starting points can make it easier or harder to achieve certain things, but if you're willing to put a few levels and resources into it, many characters can step into roles quite different from their explicit one.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8455878, member: 6790260"] Not really. There is, however, the Slayer subclass of Fighter, which came out in 4e Essentials. The Slayer is a Striker. (Striker, Defender, "marking," etc. come from soccer/football terminology, which I have heard at least one of the lead designers was quite keen on.) That said, role isn't rigid or cut and dried in 4e, though many assume it is. All classes have at least one secondary role, such as Paladin having Leader as a secondary role (like most Divine classes)--and, importantly, the secondary role of most Martial classes is Striker. Fighters could, in fact, do a truly impressive amount of damage, especially with the Great Weapon Fighter Training feature ("build" as I said above). Role is mostly a demonstration of what you definitely [I]can[/I] do, than what you are [I]required[/I] to do, per se. So, for example, a Fighter that takes the Sohei theme, the Great Weapon Fighter Training feature, and (say) a Ranger multiclass feat can, in fact, do impressively large amounts of damage. Meanwhile, a Fighter who takes something like Primordial Adept (a Dark Sun theme), and goes for either Brawler Fighter and uses a net, [I]or[/I] the standard Fighter Weapon Talent option and uses polearms, can become a surprisingly potent local-area lockdown specialist--roll in, nothing can hit you, nothing can escape, and your allies can rain fire with impunity, fairly confident you'll come out unscathed or at least only a little worse for wear. In other words, think of role and class as...starting points, rather than fixed paths. Different starting points can make it easier or harder to achieve certain things, but if you're willing to put a few levels and resources into it, many characters can step into roles quite different from their explicit one. [/QUOTE]
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