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General Tabletop Discussion
*Dungeons & Dragons
What kind of class design do you prefer?
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<blockquote data-quote="Monayuris" data-source="post: 8457074" data-attributes="member: 6859536"><p>I voted few classes. I like few classes that embody a broad concept that can be specialized (or not) with options.</p><p></p><p>Worlds Without Number pretty much solved this for me.</p><p></p><p>You have 4 classes… Warrior, Expert, Mage, and Adventurer. The first 3 just do their thing… Warriors fight, Experts are the rogue/skill monkey, Mages cast spells.</p><p></p><p>You can take one of those classes and with your background skills and focus choices have a complete fully realized and effective character.</p><p></p><p>Or you can go Adventurer which can combine any two ‘partial’ classes of the above 3. Here you can have your Elemenatlist Warriors, Paladins, Druids, and so on by combining partial classes.</p><p></p><p>Gives you the best of both worlds. If you want old school simplicity, just take the full class, if you want to build out a concept, go Adventurer.</p><p></p><p>it also lets you approach concepts from different directions. Say I want to make a Ranger… I could go so many ways…</p><p></p><p>1. Full Warrior with the Survival skill and a focus Specialist: Survival . For a spell-less Ranger.</p><p>2. Full Expert with Specialist Survival and a focus that boosts execution attacks. For a spell-less ranger focusing more on skill in the wilds and ambushing.</p><p>3. Adventurer Warrior/Beastmaster for your typical Ranger with animal companion.</p><p>4. Warrior/Expert if I want to be in between options 1 and 2.</p><p>5. Warrior/Healer if I want to focus on herbs and healing skill.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8457074, member: 6859536"] I voted few classes. I like few classes that embody a broad concept that can be specialized (or not) with options. Worlds Without Number pretty much solved this for me. You have 4 classes… Warrior, Expert, Mage, and Adventurer. The first 3 just do their thing… Warriors fight, Experts are the rogue/skill monkey, Mages cast spells. You can take one of those classes and with your background skills and focus choices have a complete fully realized and effective character. Or you can go Adventurer which can combine any two ‘partial’ classes of the above 3. Here you can have your Elemenatlist Warriors, Paladins, Druids, and so on by combining partial classes. Gives you the best of both worlds. If you want old school simplicity, just take the full class, if you want to build out a concept, go Adventurer. it also lets you approach concepts from different directions. Say I want to make a Ranger… I could go so many ways… 1. Full Warrior with the Survival skill and a focus Specialist: Survival . For a spell-less Ranger. 2. Full Expert with Specialist Survival and a focus that boosts execution attacks. For a spell-less ranger focusing more on skill in the wilds and ambushing. 3. Adventurer Warrior/Beastmaster for your typical Ranger with animal companion. 4. Warrior/Expert if I want to be in between options 1 and 2. 5. Warrior/Healer if I want to focus on herbs and healing skill. [/QUOTE]
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What kind of class design do you prefer?
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