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General Tabletop Discussion
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What kind of class design do you prefer?
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<blockquote data-quote="Minigiant" data-source="post: 8458039" data-attributes="member: 63508"><p>I'd go to the sorcerer having more monster powers whereas the warlock just getting the magic of their patron. Like Final Fantasy Blue Mages.</p><p></p><p>I see a dragon sorcerer turning their whole arm scaley and big and clawing the heck out of some ogre's face. A divine soul sorcerer would summon angel or devil wings and blows foes away with blessed or foul winds.</p><p></p><p>Whereas the warlock is zapping with eldritch blast or cutting with hexblades.</p><p></p><p>I think D&D is still missing a "monster-man" class and the sorcerer should be it. Death/Shadow sorcerers to be vampires. Clockwork sorcerers to be robots. Dragon sorcerers to be dragons.</p><p></p><p>I think the "Warrior Rogue Priest Mage" pillars is frankly old thinking as many fantasy ideas don't fit in them. I can respect someone thinking an idea doesn't fit the scope of D&D and it does fit in Warrior/Rogue/Priest/Mage it should be in D&D. However I'm totally against liking a archetype and forcing it into an existing class just to not create a new one.</p><p></p><p>That's why I can't get down with the "Few classes with a lots of build choices" option. Because the people who what it want build options that have almost nothing in common. And that point, you might as well created 2 different classes. How are X and Y the same class if X and Y have nothing similiar.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8458039, member: 63508"] I'd go to the sorcerer having more monster powers whereas the warlock just getting the magic of their patron. Like Final Fantasy Blue Mages. I see a dragon sorcerer turning their whole arm scaley and big and clawing the heck out of some ogre's face. A divine soul sorcerer would summon angel or devil wings and blows foes away with blessed or foul winds. Whereas the warlock is zapping with eldritch blast or cutting with hexblades. I think D&D is still missing a "monster-man" class and the sorcerer should be it. Death/Shadow sorcerers to be vampires. Clockwork sorcerers to be robots. Dragon sorcerers to be dragons. I think the "Warrior Rogue Priest Mage" pillars is frankly old thinking as many fantasy ideas don't fit in them. I can respect someone thinking an idea doesn't fit the scope of D&D and it does fit in Warrior/Rogue/Priest/Mage it should be in D&D. However I'm totally against liking a archetype and forcing it into an existing class just to not create a new one. That's why I can't get down with the "Few classes with a lots of build choices" option. Because the people who what it want build options that have almost nothing in common. And that point, you might as well created 2 different classes. How are X and Y the same class if X and Y have nothing similiar. [/QUOTE]
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