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General Tabletop Discussion
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What kind of class design do you prefer?
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<blockquote data-quote="TwoSix" data-source="post: 8458708" data-attributes="member: 205"><p>Yea, I definitely don't do that. A ton of my items are custom, and the players don't know what they do until they experiment a bit. </p><p></p><p>To my mind, an ideal campaign of D&D is a lot like Talisman, the board game. (Minus spending 10 turns trying to land on the square with the items, of course.) You have a diversity of character options to start with, but how you grow is going to depend a lot on luck or what you encounter. Maybe your sorcerer ends up being really strong and getting a magic weapon and armor. Or your assassin becomes a powerful magic user. You don't know until you play.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8458708, member: 205"] Yea, I definitely don't do that. A ton of my items are custom, and the players don't know what they do until they experiment a bit. To my mind, an ideal campaign of D&D is a lot like Talisman, the board game. (Minus spending 10 turns trying to land on the square with the items, of course.) You have a diversity of character options to start with, but how you grow is going to depend a lot on luck or what you encounter. Maybe your sorcerer ends up being really strong and getting a magic weapon and armor. Or your assassin becomes a powerful magic user. You don't know until you play. [/QUOTE]
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General Tabletop Discussion
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What kind of class design do you prefer?
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