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What kind of computer game should be 4E?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4262838" data-attributes="member: 710"><p>I usually play computer games alone, because they allow "instant gratification" - I don't have to schedule meetings with my friends and stuff like that.</p><p></p><p>Therefore, it should be single-player game. I don't mind if it has multiplayer capability (like NWN does).</p><p></p><p>I would prefer round-based gameplay, especially since I believe that 4E (just as 3e) is simply best suited for that. The whole system is based on taking turns, and all those standard, move, swift/minor and immediate actions work best in a turn-based game, in my opinion.</p><p>That was definitely the best point in the Temple of Elemental Evil game - it might have been buggy as hell, but it was round-based, and it allowed all those little intricate stuff 3e offered.</p><p></p><p>An acceptable compromise might be to halt the game at any point to give new orders, but I prefer round-based combat.</p><p></p><p>I wouldn't mind a D&D MMORPG, but I don't really feel a strong need for that. I doubt I'd be buying into that, it is usually a time and money sink, and since I have a job, I might have money, but I lack time. I don't even have time to play all those single-player games I bought! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4262838, member: 710"] I usually play computer games alone, because they allow "instant gratification" - I don't have to schedule meetings with my friends and stuff like that. Therefore, it should be single-player game. I don't mind if it has multiplayer capability (like NWN does). I would prefer round-based gameplay, especially since I believe that 4E (just as 3e) is simply best suited for that. The whole system is based on taking turns, and all those standard, move, swift/minor and immediate actions work best in a turn-based game, in my opinion. That was definitely the best point in the Temple of Elemental Evil game - it might have been buggy as hell, but it was round-based, and it allowed all those little intricate stuff 3e offered. An acceptable compromise might be to halt the game at any point to give new orders, but I prefer round-based combat. I wouldn't mind a D&D MMORPG, but I don't really feel a strong need for that. I doubt I'd be buying into that, it is usually a time and money sink, and since I have a job, I might have money, but I lack time. I don't even have time to play all those single-player games I bought! :( [/QUOTE]
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What kind of computer game should be 4E?
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