Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What kind of cracked out spell is this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2369617" data-attributes="member: 3146"><p>I don't know if that's right. I think the best conclusion to draw from your archmage "always" preparing assay resistance is that assay resistance is a spell he generally finds useful to have prepared. But concluding more than that on the basis of the archmage "always" preparing it could be misleading.</p><p></p><p>For instance, my fighter/mage "always" prepares mage armor, "always" prepares anticipate teleportation, and "always" racks a dimension door and a greater invisibility spell. Does that mean those spells are broken? Does it mean that I'm in a campaign where opponents constantly teleport in next to us and start attacking? Does it mean that I'm always being grappled? No on all counts.</p><p></p><p>My experience playing wizards is that both I and other people generally make our characters good at a few strategies that are generally applicable and usually have the same core of spells prepared. Even when we get advance information and a chance to prepare, we generally only switch out spells around the edges like a magic player with his sideboard. Thus, if we prepare a spell, odds are pretty good that we "always" prepare it whether it's magic missile, mage armor, false life, see invisibility, haste, fireball, dimension door, greater blink, banishment, bigby's grasping hand, anticipate teleportation, or assay resistance.</p><p></p><p>Similarly, my experience is that a situation doesn't need to happen all the time for a high level wizard to spend a few lower level slots preparing a contingency plan for it. My fighter/wizard rarely uses his bow but he often casts an extended greater magic weapon on his arrows just in case. Because if he does need to use it, he'll want the greater magic weapon. Similarly, I've never actually had enemies teleport next to him and attack. But I keep anticipate teleportation up just in case. Some day it will happen... and he'll be prepared. I even prepare spells that I haven't used in three or four levels (like greater invisibility) because they're good spells that could be the right tool sometime and if they're not... that's what Arcane Strike is for. It certainly doesn't mean that I don't think other 4th level spells are worth my time.</p><p></p><p>As for assay resistance itself, I think it's a very good spell but I'm not convinced that it's broken outside of an environment that severely limits both encounters per day and creatures per encounter.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2369617, member: 3146"] I don't know if that's right. I think the best conclusion to draw from your archmage "always" preparing assay resistance is that assay resistance is a spell he generally finds useful to have prepared. But concluding more than that on the basis of the archmage "always" preparing it could be misleading. For instance, my fighter/mage "always" prepares mage armor, "always" prepares anticipate teleportation, and "always" racks a dimension door and a greater invisibility spell. Does that mean those spells are broken? Does it mean that I'm in a campaign where opponents constantly teleport in next to us and start attacking? Does it mean that I'm always being grappled? No on all counts. My experience playing wizards is that both I and other people generally make our characters good at a few strategies that are generally applicable and usually have the same core of spells prepared. Even when we get advance information and a chance to prepare, we generally only switch out spells around the edges like a magic player with his sideboard. Thus, if we prepare a spell, odds are pretty good that we "always" prepare it whether it's magic missile, mage armor, false life, see invisibility, haste, fireball, dimension door, greater blink, banishment, bigby's grasping hand, anticipate teleportation, or assay resistance. Similarly, my experience is that a situation doesn't need to happen all the time for a high level wizard to spend a few lower level slots preparing a contingency plan for it. My fighter/wizard rarely uses his bow but he often casts an extended greater magic weapon on his arrows just in case. Because if he does need to use it, he'll want the greater magic weapon. Similarly, I've never actually had enemies teleport next to him and attack. But I keep anticipate teleportation up just in case. Some day it will happen... and he'll be prepared. I even prepare spells that I haven't used in three or four levels (like greater invisibility) because they're good spells that could be the right tool sometime and if they're not... that's what Arcane Strike is for. It certainly doesn't mean that I don't think other 4th level spells are worth my time. As for assay resistance itself, I think it's a very good spell but I'm not convinced that it's broken outside of an environment that severely limits both encounters per day and creatures per encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What kind of cracked out spell is this?
Top