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What kind of game should D&D be?--Forked Thread: When did I stop being...
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4528894" data-attributes="member: 35909"><p>It's certainly possible that's true and I'm just not remembering where this is suggested, do you have any specific pages to reference?</p><p></p><p></p><p>Was that first 4E supposed to be 3E? Assuming that's what you meant, I disagree. There are a lot less buff effects in 4E than 3E, and the carefully crafted values for NPC defenses assumes you have a +x weapon/implement at the appropriate level to help hit it, so arguably items are <em>more</em> important in 4E, at least in rules design. No doubt you could obtain more power with extra money in 3E, though. So I call it a wash.</p><p></p><p>[sblock]Once was in a 10th level group with 4-5x the normal gp for their level that successfully fought off a group of level 20 enemies the DM had sent specifically to kill the party off and end the game, which had spiraled out of control (from poor DMing). Also helped that the DM let us buy <em>anything</em> with the money.[/sblock]</p><p></p><p></p><p></p><p>Wealth by level was for starting at higher level and is similar to $E's system that dictates how much of and what level of gear you can pick up. It generalizes that if you had leveled from 1 till now, this would be the gear you'd have arrived at, and if you look at the treasure gains expected from encounters, the amount you gain puts you above the wealth by level numbers. This is because the game assumes you're paying for consumable items and occasionally selling back gear for a 50% loss for something nicer. As far as treasure hoards go, the items are sold back at half market price in 3E, so if you wanted an item from it for yourself, you only have to put in that amount of gp to the group "pot," rather than paying double that amount at the magic walmart. So I don't understand where you're going with this.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4528894, member: 35909"] It's certainly possible that's true and I'm just not remembering where this is suggested, do you have any specific pages to reference? Was that first 4E supposed to be 3E? Assuming that's what you meant, I disagree. There are a lot less buff effects in 4E than 3E, and the carefully crafted values for NPC defenses assumes you have a +x weapon/implement at the appropriate level to help hit it, so arguably items are [i]more[/i] important in 4E, at least in rules design. No doubt you could obtain more power with extra money in 3E, though. So I call it a wash. [sblock]Once was in a 10th level group with 4-5x the normal gp for their level that successfully fought off a group of level 20 enemies the DM had sent specifically to kill the party off and end the game, which had spiraled out of control (from poor DMing). Also helped that the DM let us buy [i]anything[/i] with the money.[/sblock] Wealth by level was for starting at higher level and is similar to $E's system that dictates how much of and what level of gear you can pick up. It generalizes that if you had leveled from 1 till now, this would be the gear you'd have arrived at, and if you look at the treasure gains expected from encounters, the amount you gain puts you above the wealth by level numbers. This is because the game assumes you're paying for consumable items and occasionally selling back gear for a 50% loss for something nicer. As far as treasure hoards go, the items are sold back at half market price in 3E, so if you wanted an item from it for yourself, you only have to put in that amount of gp to the group "pot," rather than paying double that amount at the magic walmart. So I don't understand where you're going with this. [/QUOTE]
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