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What kind of magic do you like?
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<blockquote data-quote="Neowolf" data-source="post: 182857" data-attributes="member: 673"><p>Personally, D&D's system doesn't match my own ideas of magic at all. I've always thought of magic as a shapeless force that could be formed to create any effect imaginable, provided the caster could channel enough energy. Then again, I also dislike the notion of "learning" magic, I prefer to think of it as an inborn talent in a person (similar to 3E psionics). David Eddings' <em>Belgariad</em> and <em>Mallorean</em> series come pretty close to how I think magic would work. No game that I know of has really captured my notion of magic, but Talislanta (4th Edition) comes pretty close. Maybe that has something to do with the fact that my definition defies practical rules mechanics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Neowolf, post: 182857, member: 673"] Personally, D&D's system doesn't match my own ideas of magic at all. I've always thought of magic as a shapeless force that could be formed to create any effect imaginable, provided the caster could channel enough energy. Then again, I also dislike the notion of "learning" magic, I prefer to think of it as an inborn talent in a person (similar to 3E psionics). David Eddings' [i]Belgariad[/i] and [i]Mallorean[/i] series come pretty close to how I think magic would work. No game that I know of has really captured my notion of magic, but Talislanta (4th Edition) comes pretty close. Maybe that has something to do with the fact that my definition defies practical rules mechanics. :p [/QUOTE]
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What kind of magic do you like?
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