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What kind of magic do you like?
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<blockquote data-quote="Garmorn" data-source="post: 183330" data-attributes="member: 430"><p><strong>D&D magic works for me.</strong></p><p></p><p>I see no reason to add a nother level of varible to a spell casting then you have in physical combat or other skills. You are ready have to roll to hit with lots of spells or have saves that are out of your control. Why weaken the spell caster just to add a level of false mystery to the system. Many use Fireball as an example of a spell that takes the mystery out of magic yet it has two levels of randomness in it. First is how well did you cast it? Was your casting powerfull (high damage roll) or did you barely get the spell off? (extermly low damage roll). The the enemy react quckly and protect them selves or did they not even see it coming (Save or failed their saving throw). If you add a skill check also then the poor spell caster have yet another roll that can ruin/reduce the effect of the spell. Compare that a fighter that has two rolls to make but can continue to make them untill he or his opponent(s) are down while the spell caster has a limited number of chances.</p><p></p><p>As for other types/methods of casting they just don't make sence or intrest me. I have played every thing from Rolemaster to Gurps and Heros and have not found a system is more enjoyable to play as D&D's. Most mana systems either have weaker spells meaning that spell caster have far less effect in game or have a second control system that limits the power of the spell caster. Some don't allow the spell caster do any more damage then the average weapon or maybe equal the more powerful ones at a higher cost/risk. </p><p></p><p>Systems that put the spell caster at risk just seems to give the spell caster reason never to go into combat. Why risk your self in combat when just casting a simple spell is just as dangerous? </p><p></p><p>The final point for me is that all the books that I like the spell caster never had to worry about their magic unless they were not fulling trained. Many point to the Lord of the Rings but Gandalf was the only spell caster we saw and his magic seemed to work with fail or danger of backfire. </p><p></p><p>I would not mind a system where other spell caster could notice your casting of magic if it was powerfull enough and they were skill(high enough level) at a distance. One such system was simple. It used the spell level/cost to as a multipler times a distance based upon the other spell casters level. A moderate level caster had a base distance of a mile, so could detect a 5th level spell cast as far away as 5 miles while a very high level caster could detect a powrfull spell from hunders of miles away. </p><p></p><p>Garmorn</p></blockquote><p></p>
[QUOTE="Garmorn, post: 183330, member: 430"] [b]D&D magic works for me.[/b] I see no reason to add a nother level of varible to a spell casting then you have in physical combat or other skills. You are ready have to roll to hit with lots of spells or have saves that are out of your control. Why weaken the spell caster just to add a level of false mystery to the system. Many use Fireball as an example of a spell that takes the mystery out of magic yet it has two levels of randomness in it. First is how well did you cast it? Was your casting powerfull (high damage roll) or did you barely get the spell off? (extermly low damage roll). The the enemy react quckly and protect them selves or did they not even see it coming (Save or failed their saving throw). If you add a skill check also then the poor spell caster have yet another roll that can ruin/reduce the effect of the spell. Compare that a fighter that has two rolls to make but can continue to make them untill he or his opponent(s) are down while the spell caster has a limited number of chances. As for other types/methods of casting they just don't make sence or intrest me. I have played every thing from Rolemaster to Gurps and Heros and have not found a system is more enjoyable to play as D&D's. Most mana systems either have weaker spells meaning that spell caster have far less effect in game or have a second control system that limits the power of the spell caster. Some don't allow the spell caster do any more damage then the average weapon or maybe equal the more powerful ones at a higher cost/risk. Systems that put the spell caster at risk just seems to give the spell caster reason never to go into combat. Why risk your self in combat when just casting a simple spell is just as dangerous? The final point for me is that all the books that I like the spell caster never had to worry about their magic unless they were not fulling trained. Many point to the Lord of the Rings but Gandalf was the only spell caster we saw and his magic seemed to work with fail or danger of backfire. I would not mind a system where other spell caster could notice your casting of magic if it was powerfull enough and they were skill(high enough level) at a distance. One such system was simple. It used the spell level/cost to as a multipler times a distance based upon the other spell casters level. A moderate level caster had a base distance of a mile, so could detect a 5th level spell cast as far away as 5 miles while a very high level caster could detect a powrfull spell from hunders of miles away. Garmorn [/QUOTE]
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