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What kind of magic do you like?
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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 183363" data-attributes="member: 1495"><p>I did a quick run through, and I don't think I saw it mentioned...</p><p></p><p>The magic system from d20 <strong>Sovereign Stone</strong>, and its companion <strong>Codex Mysterium</strong>, might be worth a look.</p><p></p><p>For myself, I'd like a system something along the lines of the following...</p><p></p><p>* Number of spells that may be cast from memory limited by INT and level (may "swap out" spells using spellbooks, etc).</p><p></p><p>* These "memorized" spells may be cast an unlimited number of times--subject to caster's energy, fumbles, etc...</p><p></p><p>* Spell use fatigues (or drains a mana pool), or has the potential to actually harm, the caster.</p><p></p><p>* Perhaps a chance to forget, or become a bit hazy regarding the necessary details of, spells if a DC check is failed--thereby requiring the caster to "hit the books". If this option were used, it might not be necessary to place a limit on memory.</p><p></p><p>* Perhaps a caster could cast a certain number of spells from memory (as outlined in the 1st point) without chance of failure, while any beyond this limit would always have the risk of failing (being imprecisely remembered).</p><p></p><p>Anyway, put me down as a vote against "fire and forget", but I'd still like spellbooks to play an important and ongoing role--rather than never requiring a caster to go back and occaisionaly study a spell after he's "learned" it.</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 183363, member: 1495"] I did a quick run through, and I don't think I saw it mentioned... The magic system from d20 [b]Sovereign Stone[/b], and its companion [b]Codex Mysterium[/b], might be worth a look. For myself, I'd like a system something along the lines of the following... * Number of spells that may be cast from memory limited by INT and level (may "swap out" spells using spellbooks, etc). * These "memorized" spells may be cast an unlimited number of times--subject to caster's energy, fumbles, etc... * Spell use fatigues (or drains a mana pool), or has the potential to actually harm, the caster. * Perhaps a chance to forget, or become a bit hazy regarding the necessary details of, spells if a DC check is failed--thereby requiring the caster to "hit the books". If this option were used, it might not be necessary to place a limit on memory. * Perhaps a caster could cast a certain number of spells from memory (as outlined in the 1st point) without chance of failure, while any beyond this limit would always have the risk of failing (being imprecisely remembered). Anyway, put me down as a vote against "fire and forget", but I'd still like spellbooks to play an important and ongoing role--rather than never requiring a caster to go back and occaisionaly study a spell after he's "learned" it. [/QUOTE]
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What kind of magic do you like?
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