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What kind of magic do you like?
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<blockquote data-quote="Voadam" data-source="post: 183377" data-attributes="member: 2209"><p>As a player I like D&D magic because it is stable, I am familiar with it and it allows me to do many things.</p><p></p><p>As a DM I like it because the mechanics are usually simple and quick to implement (particularly important in running combats).</p><p></p><p>I do all right in evoking a "magic is cool" or "magic is occult power" feeling in my games.</p><p></p><p>I like the background flavor of Shadowrun and Earthdawn and the divisions of magic in Ars Magica.</p><p></p><p>I have added a lot of non D&D magic into my home games but usually in the form of arcane spells for wizards/sorcerers.</p><p></p><p>I have thought of adding abilities for spontaneous casting but they have not really materialized other than for Gurps.</p><p></p><p>I dislike spells that give away too much info without making players interact. For instance, speak with dead is cool but I dislike omniscient divination question abilities. </p><p></p><p>I dislike time travelling spells. I dislike that magic missile is auto hit/no save and that it uses d4s instead of d6s. I dislike that standard wizards are crippled without their spellbooks. I also dislike that healing cannot be done by arcane magic (and only for balance and cleric niche reasons) yet polymorph heals you. I dislike that polymorph heals you so therefore cloak of the bat is a healing item.</p></blockquote><p></p>
[QUOTE="Voadam, post: 183377, member: 2209"] As a player I like D&D magic because it is stable, I am familiar with it and it allows me to do many things. As a DM I like it because the mechanics are usually simple and quick to implement (particularly important in running combats). I do all right in evoking a "magic is cool" or "magic is occult power" feeling in my games. I like the background flavor of Shadowrun and Earthdawn and the divisions of magic in Ars Magica. I have added a lot of non D&D magic into my home games but usually in the form of arcane spells for wizards/sorcerers. I have thought of adding abilities for spontaneous casting but they have not really materialized other than for Gurps. I dislike spells that give away too much info without making players interact. For instance, speak with dead is cool but I dislike omniscient divination question abilities. I dislike time travelling spells. I dislike that magic missile is auto hit/no save and that it uses d4s instead of d6s. I dislike that standard wizards are crippled without their spellbooks. I also dislike that healing cannot be done by arcane magic (and only for balance and cleric niche reasons) yet polymorph heals you. I dislike that polymorph heals you so therefore cloak of the bat is a healing item. [/QUOTE]
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