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What kind of magic do you like?
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<blockquote data-quote="bramadan" data-source="post: 184030" data-attributes="member: 1064"><p>I do not like current DnD system for magic. Simply it leads to the kind of setting that I am not confortable with. (No castles, no armies in traditional sense, everybody who is anybody has to have magical resources etc...)</p><p>I agree that magic should have much more dangerous/mysterious edge. I am writing an entirely new magical system that is based arround the idea that once you know the spell you can cast it whenever you want as many times as you want. </p><p>Limiting factors are the time it takes to cast the spell, rare and expensive material components that are needed and always present chance of mishaps and rebounds. </p><p>Consequently my spells tend to be quite powerfull if not truly flashy but you would not expect to cast more then one or two per adventure even if you are spell-caster.</p><p>Also I have all spell casting classes as the prestige classes that one can not qualify for before levels 4-6. At 1st level I have Scholar which is a best "path" class for the spell casters and also gets 8 skill points per level (explaining why the wizards tend to be sagely despite their measly 2SP progession). </p><p>Most complete of my rules so far is Necromancer class. I am still working on spells but the class itself is largely done. It isalmost 30 pages long however so I can not post it here. If anyone knows of somewhere I culd upload it for those who are interested to look and comment I will gladly do that...</p></blockquote><p></p>
[QUOTE="bramadan, post: 184030, member: 1064"] I do not like current DnD system for magic. Simply it leads to the kind of setting that I am not confortable with. (No castles, no armies in traditional sense, everybody who is anybody has to have magical resources etc...) I agree that magic should have much more dangerous/mysterious edge. I am writing an entirely new magical system that is based arround the idea that once you know the spell you can cast it whenever you want as many times as you want. Limiting factors are the time it takes to cast the spell, rare and expensive material components that are needed and always present chance of mishaps and rebounds. Consequently my spells tend to be quite powerfull if not truly flashy but you would not expect to cast more then one or two per adventure even if you are spell-caster. Also I have all spell casting classes as the prestige classes that one can not qualify for before levels 4-6. At 1st level I have Scholar which is a best "path" class for the spell casters and also gets 8 skill points per level (explaining why the wizards tend to be sagely despite their measly 2SP progession). Most complete of my rules so far is Necromancer class. I am still working on spells but the class itself is largely done. It isalmost 30 pages long however so I can not post it here. If anyone knows of somewhere I culd upload it for those who are interested to look and comment I will gladly do that... [/QUOTE]
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