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General Tabletop Discussion
*Pathfinder & Starfinder
What kind of New Setting for Fifth Edition? (Other than old settings)
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<blockquote data-quote="howandwhy99" data-source="post: 5793262" data-attributes="member: 3192"><p>I mentioned in another thread the default setting should be homebrew. But I think this could also presented as an Everything & Nothing format that *somewhat* satisfies everyone. It's something new, something old, and something you create yourself. For example,</p><p></p><p>In a campaign design chapter we could have: Bargle, Elminster, Raistlin Majere, Mordenkainen, Lady Vol, Count Strahd von Zarovich, Rajaat, and others as examples for high level magic users. And they are only one kind of high level villian.</p><p></p><p>The thing is, as different elements of campaign design are addressed <em>all</em> of the substantial properties Wizards owns should be used to showcase the wealth of ideas setting creation has cultivated over the years. They can satisfy all setting fans by leveraging their love for settings without awarding any one some sort of winner.</p><p></p><p>In addition, I also believe such a chapter should include all the seeds of a homebrewed campaign woven intricately together to demonstrate how a well design world appears. This would a completely new setting, and should probably amount to 5000 words or so for an easy, starter, pick-up-and-play setting for new DMs.</p><p></p><p>What goes in it?</p><p>Every element the game has demonstrated throughout the chapter. But instead of giving disconnected examples we use the final, "whole setting" ending to also demonstrate setting wide elements. This means theme, mood, genre, coherency, adventure integration, as well as how all of the previous disparate pieces may be used in conjunction with each other.</p><p></p><p>I would hope they are very creative for this setting, but also keep a kind of "D&D magical medieval fantasy world" vibe too. It's not like there aren't thousands of personal examples on websites across the internet already, but the game should include at least one to start.</p><p></p><p>Another element I would showcase in this new example setting is how to tie in all of the other elements in the books too, regardless of their setting of origin. Why not have Cormyr in your game world alongside Breland? Or Umber Hulks with Dragonborn? We already have Weis & Hickman dragon lances and Lewis Carrol vorpal swords and Keith Baker Dragonmarks. Why not demonstrate how to work those together? Why not show how all those secret origins of magical items can be answered by the DM and dropped into the game? I mean, isn't the story of these elements every bit as important as the mechanics? By demonstrate how they can be more than suggestions, but interwoven into a setting, it becomes easier for the reader to use this material in their games.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5793262, member: 3192"] I mentioned in another thread the default setting should be homebrew. But I think this could also presented as an Everything & Nothing format that *somewhat* satisfies everyone. It's something new, something old, and something you create yourself. For example, In a campaign design chapter we could have: Bargle, Elminster, Raistlin Majere, Mordenkainen, Lady Vol, Count Strahd von Zarovich, Rajaat, and others as examples for high level magic users. And they are only one kind of high level villian. The thing is, as different elements of campaign design are addressed [I]all[/I] of the substantial properties Wizards owns should be used to showcase the wealth of ideas setting creation has cultivated over the years. They can satisfy all setting fans by leveraging their love for settings without awarding any one some sort of winner. In addition, I also believe such a chapter should include all the seeds of a homebrewed campaign woven intricately together to demonstrate how a well design world appears. This would a completely new setting, and should probably amount to 5000 words or so for an easy, starter, pick-up-and-play setting for new DMs. What goes in it? Every element the game has demonstrated throughout the chapter. But instead of giving disconnected examples we use the final, "whole setting" ending to also demonstrate setting wide elements. This means theme, mood, genre, coherency, adventure integration, as well as how all of the previous disparate pieces may be used in conjunction with each other. I would hope they are very creative for this setting, but also keep a kind of "D&D magical medieval fantasy world" vibe too. It's not like there aren't thousands of personal examples on websites across the internet already, but the game should include at least one to start. Another element I would showcase in this new example setting is how to tie in all of the other elements in the books too, regardless of their setting of origin. Why not have Cormyr in your game world alongside Breland? Or Umber Hulks with Dragonborn? We already have Weis & Hickman dragon lances and Lewis Carrol vorpal swords and Keith Baker Dragonmarks. Why not demonstrate how to work those together? Why not show how all those secret origins of magical items can be answered by the DM and dropped into the game? I mean, isn't the story of these elements every bit as important as the mechanics? By demonstrate how they can be more than suggestions, but interwoven into a setting, it becomes easier for the reader to use this material in their games. [/QUOTE]
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What kind of New Setting for Fifth Edition? (Other than old settings)
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