Arbiter of Wyrms
First Post
Whether you are normally a player or DM, the question is the same. I've been rereading chapter 1 of DMG II and thinking about the question of different play styles and wondered what you think your CHIEF motivations/interest is.
I'm the kind of player who really enjoys:
Accumulating Cool Powers: Getting another +3 to attack, +4 luck bonus to AC and the charming gaze.
Kicking Butt: Killing goblins by the hundreds, ogres by the dozens. Gorefest '07!
Brilliant Plan: Coming up with the foolproof infiltration plan and coordinating everyone in overcoming the BBEG.
Puzzle Solving: Figuring out what order to pull the levers in, beating the villain at chess, and baffling the sphinx.
Favorite Role: You have already found the perfect race or class or archetype, so that's what you play.
Supercoolness: You love nothing better than the accolades of NPCs and the awe of your fellows. You make this look good.
Story: You can't wait to find out what happens next - so you decide to make things happen.
Psychodrama: The best thing about roleplaying is exploring the inner-workings of PC's and NPC's minds - exploring what defines them as individuals - their joys and angst. No one should try to interfere with your vision.
Irresponsibility: In the real world, you have to toe the line, but in D&D you can rob, murder, and destroy with impunity - making this escapism at its best.
Exploration: To boldly go where no PC has gone before - to visit the psychic jungles of Torami and meet the fishspeakers of the Ka'ai and feel the warm, squishy mud of exotic lands between your toes.
Outlier: You want to do something different - if the rest of the group can't handle it, screw 'em! You're here to have fun. Your character concept is paramount and you don't mind playing a character others regard as useless or unplayable.
Lurker: You just come to play. Other people can do all that other stuff just as long as somebody tells you when to roll which dice.
Treasure Hunter: It's not about the bonuses for you - it's about the wealth - and you want more!
I'm the kind of player who really enjoys:
Accumulating Cool Powers: Getting another +3 to attack, +4 luck bonus to AC and the charming gaze.
Kicking Butt: Killing goblins by the hundreds, ogres by the dozens. Gorefest '07!
Brilliant Plan: Coming up with the foolproof infiltration plan and coordinating everyone in overcoming the BBEG.
Puzzle Solving: Figuring out what order to pull the levers in, beating the villain at chess, and baffling the sphinx.
Favorite Role: You have already found the perfect race or class or archetype, so that's what you play.
Supercoolness: You love nothing better than the accolades of NPCs and the awe of your fellows. You make this look good.
Story: You can't wait to find out what happens next - so you decide to make things happen.
Psychodrama: The best thing about roleplaying is exploring the inner-workings of PC's and NPC's minds - exploring what defines them as individuals - their joys and angst. No one should try to interfere with your vision.
Irresponsibility: In the real world, you have to toe the line, but in D&D you can rob, murder, and destroy with impunity - making this escapism at its best.
Exploration: To boldly go where no PC has gone before - to visit the psychic jungles of Torami and meet the fishspeakers of the Ka'ai and feel the warm, squishy mud of exotic lands between your toes.
Outlier: You want to do something different - if the rest of the group can't handle it, screw 'em! You're here to have fun. Your character concept is paramount and you don't mind playing a character others regard as useless or unplayable.
Lurker: You just come to play. Other people can do all that other stuff just as long as somebody tells you when to roll which dice.
Treasure Hunter: It's not about the bonuses for you - it's about the wealth - and you want more!
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