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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 3604406" data-attributes="member: 18021"><p>Whether you are normally a player or DM, the question is the same. I've been rereading chapter 1 of DMG II and thinking about the question of different play styles and wondered what you think your CHIEF motivations/interest is.</p><p></p><p>I'm the kind of player who really enjoys:</p><p><strong>Accumulating Cool Powers:</strong> Getting another +3 to attack, +4 luck bonus to AC and the charming gaze.</p><p></p><p><strong>Kicking Butt:</strong> Killing goblins by the hundreds, ogres by the dozens. Gorefest '07!</p><p></p><p><strong>Brilliant Plan:</strong> Coming up with the foolproof infiltration plan and coordinating everyone in overcoming the BBEG.</p><p></p><p><strong>Puzzle Solving:</strong> Figuring out what order to pull the levers in, beating the villain at chess, and baffling the sphinx.</p><p></p><p><strong>Favorite Role:</strong> You have already found the perfect race or class or archetype, so that's what you play.</p><p></p><p><strong>Supercoolness:</strong> You love nothing better than the accolades of NPCs and the awe of your fellows. You make this look good.</p><p></p><p><strong>Story:</strong> You can't wait to find out what happens next - so you decide to make things happen.</p><p></p><p><strong>Psychodrama:</strong> The best thing about roleplaying is exploring the inner-workings of PC's and NPC's minds - exploring what defines them as individuals - their joys and angst. No one should try to interfere with your vision.</p><p></p><p><strong>Irresponsibility:</strong> In the real world, you have to toe the line, but in D&D you can rob, murder, and destroy with impunity - making this escapism at its best.</p><p></p><p><strong>Exploration:</strong> To boldly go where no PC has gone before - to visit the psychic jungles of Torami and meet the fishspeakers of the Ka'ai and feel the warm, squishy mud of exotic lands between your toes.</p><p></p><p><strong>Outlier:</strong> You want to do something different - if the rest of the group can't handle it, screw 'em! You're here to have fun. Your character concept is paramount and you don't mind playing a character others regard as useless or unplayable.</p><p></p><p><strong>Lurker:</strong> You just come to play. Other people can do all that other stuff just as long as somebody tells you when to roll which dice.</p><p></p><p><strong>Treasure Hunter:</strong> It's not about the bonuses for you - it's about the wealth - and you want more!</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 3604406, member: 18021"] Whether you are normally a player or DM, the question is the same. I've been rereading chapter 1 of DMG II and thinking about the question of different play styles and wondered what you think your CHIEF motivations/interest is. I'm the kind of player who really enjoys: [B]Accumulating Cool Powers:[/B] Getting another +3 to attack, +4 luck bonus to AC and the charming gaze. [B]Kicking Butt:[/B] Killing goblins by the hundreds, ogres by the dozens. Gorefest '07! [B]Brilliant Plan:[/B] Coming up with the foolproof infiltration plan and coordinating everyone in overcoming the BBEG. [B]Puzzle Solving:[/B] Figuring out what order to pull the levers in, beating the villain at chess, and baffling the sphinx. [B]Favorite Role:[/B] You have already found the perfect race or class or archetype, so that's what you play. [B]Supercoolness:[/B] You love nothing better than the accolades of NPCs and the awe of your fellows. You make this look good. [B]Story:[/B] You can't wait to find out what happens next - so you decide to make things happen. [B]Psychodrama:[/B] The best thing about roleplaying is exploring the inner-workings of PC's and NPC's minds - exploring what defines them as individuals - their joys and angst. No one should try to interfere with your vision. [B]Irresponsibility:[/B] In the real world, you have to toe the line, but in D&D you can rob, murder, and destroy with impunity - making this escapism at its best. [B]Exploration:[/B] To boldly go where no PC has gone before - to visit the psychic jungles of Torami and meet the fishspeakers of the Ka'ai and feel the warm, squishy mud of exotic lands between your toes. [B]Outlier:[/B] You want to do something different - if the rest of the group can't handle it, screw 'em! You're here to have fun. Your character concept is paramount and you don't mind playing a character others regard as useless or unplayable. [B]Lurker:[/B] You just come to play. Other people can do all that other stuff just as long as somebody tells you when to roll which dice. [B]Treasure Hunter:[/B] It's not about the bonuses for you - it's about the wealth - and you want more! [/QUOTE]
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