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<blockquote data-quote="mhacdebhandia" data-source="post: 3605481" data-attributes="member: 18832"><p>I voted <strong>Psychodrama</strong> with the caveat that I would delete the "No one should try to interfere with your vision" bit. Whatever enjoyment I get out of figuring out how my characters would react to their stressful lives and how to portray that at the table is <strong>always</strong> in the context of the game as a group activity where everyone is responsible for making sure that everyone else is having fun too.</p><p></p><p>Still, I will admit that I am irritated when a GM assumes that they know what my character is "all about" and therefore throw in inappropriate or irrelevant events or challenges - why not just ask me? It was that sort of thing which left a sour taste in my mouth at the end of my favourite game ever.</p><p></p><p>I enjoy tinkering with the system to make characters who are fun to play and mechanically evocative of their concepts, and I love exploring fictional worlds and all that, but a lot of the action and adventure of the game is more valuable to me as an interesting and unusual backdrop for the "psychodrama" - a way of throwing the issues and attitudes I like to think about into stark relief.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3605481, member: 18832"] I voted [b]Psychodrama[/b] with the caveat that I would delete the "No one should try to interfere with your vision" bit. Whatever enjoyment I get out of figuring out how my characters would react to their stressful lives and how to portray that at the table is [b]always[/b] in the context of the game as a group activity where everyone is responsible for making sure that everyone else is having fun too. Still, I will admit that I am irritated when a GM assumes that they know what my character is "all about" and therefore throw in inappropriate or irrelevant events or challenges - why not just ask me? It was that sort of thing which left a sour taste in my mouth at the end of my favourite game ever. I enjoy tinkering with the system to make characters who are fun to play and mechanically evocative of their concepts, and I love exploring fictional worlds and all that, but a lot of the action and adventure of the game is more valuable to me as an interesting and unusual backdrop for the "psychodrama" - a way of throwing the issues and attitudes I like to think about into stark relief. [/QUOTE]
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