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General Tabletop Discussion
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What kind of print products would want WotC to produce?
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<blockquote data-quote="Quickleaf" data-source="post: 5429208" data-attributes="member: 20323"><p>I think crossover print products would be interesting, things which aren't just books and don't fit neatly into categories like "adventure" or " accessory". My hunch is the Shadowfell box will be a step in this direction.</p><p></p><p>For example, you might have a boxed set (1) super adventure with battlemaps, tokens (or minis for main villains...wishful thinking I know), handouts, a music CD combined with (2) a thematically similar board/card game, (3) a player book with new character options (though not necessarily feats, paragon paths, and the usual suspects), and (4) a bit of setting lore for the main supported campaign settings.</p><p></p><p>With player oriented content apparently being focused on digital offerings, then players need more incentive to continue purchasing print products. Plus you'd also get a minigame/boardgame which could be used as a segue into tabletop roleplaying.</p><p></p><p>I am not convinced of this neat division between player consumers and DM consumers - we are gamers first. We like fantasy novels, graphic novels, getting immersed in another world, kicking monster butt and gaining fabulous riches, and gathering around a table to relax with our geek friends. We're grown up kids who still get wowed by shiny props at the game table, savor rolling mounds of damage dice, and wonder what will happen next session. We laugh at fake accents, rib each other for no reason, and in general have a </p><p>questionable sense of humor.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5429208, member: 20323"] I think crossover print products would be interesting, things which aren't just books and don't fit neatly into categories like "adventure" or " accessory". My hunch is the Shadowfell box will be a step in this direction. For example, you might have a boxed set (1) super adventure with battlemaps, tokens (or minis for main villains...wishful thinking I know), handouts, a music CD combined with (2) a thematically similar board/card game, (3) a player book with new character options (though not necessarily feats, paragon paths, and the usual suspects), and (4) a bit of setting lore for the main supported campaign settings. With player oriented content apparently being focused on digital offerings, then players need more incentive to continue purchasing print products. Plus you'd also get a minigame/boardgame which could be used as a segue into tabletop roleplaying. I am not convinced of this neat division between player consumers and DM consumers - we are gamers first. We like fantasy novels, graphic novels, getting immersed in another world, kicking monster butt and gaining fabulous riches, and gathering around a table to relax with our geek friends. We're grown up kids who still get wowed by shiny props at the game table, savor rolling mounds of damage dice, and wonder what will happen next session. We laugh at fake accents, rib each other for no reason, and in general have a questionable sense of humor. [/QUOTE]
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What kind of print products would want WotC to produce?
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