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What kind of problems am I likely to see?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6139796" data-attributes="member: 6678119"><p>As mentioned before, Hexblades are rarely a problem as far as being "too powerful" goes. Of all the stunted casters (paladin, ranger, and hexblade), they're mechanically the weakest when one factors in splat support for paladins and rangers. If you want to look at the spells, I've made a mini-handbook for them <a href="http://www.minmaxboards.com/index.php?topic=8634.0" target="_blank">here</a>. It's only a list, so there aren't any ratings but they are all linked so you can decide for yourself if a specific spell might be an issue, though in my opinion none of the 1st level spells make much of a difference except maybe Disguise Self in a social setting. Don't expect any of his spells to solve a problem or make one, especially considering his piss poor caster level and the fact that he's a 13th level character now. Likewise, I wouldn't expect his curse to actually go through because with 5 HB levels the save DC is 12+Cha mod, so maybe 18 or so? Probably the best thing he can do is take the Dark Companion ACF from PHB2, which is a no-save debuff.</p><p></p><p>Scout likewise won't cause much of an issue. It's likely he'll only be getting one hit per round in with Skirmish, so expect less damage than from a rogue.</p><p></p><p>Based on the requirements for Shadowdancer, he'd be nuts not to take Spring Attack. Expect the character to always try his best to hide, then dart out for an attack, then move back and hide again. Maybe mention <a href="http://dndtools.eu/feats/players-handbook-ii--80/bounding-assault--262/" target="_blank">Bounding Assault</a> to him if he's not already going for it.</p><p></p><p>Unless you consider Hide in Plain Sight to be broken or overpowered, there is nothing about this character that can be overpowered due to multiclassing and the fact that the classes he has can't be broken in the first place. His main shtick will net him less damage than a flanking rogue and definitely less than a barbarian with Power Attack and boosts to that like Shock Trooper. About the only thing that you might have an issue with is mundane monsters noticing him, but since that's about the only thing he can do decently I'd say let him have it and think he's doing alright.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6139796, member: 6678119"] As mentioned before, Hexblades are rarely a problem as far as being "too powerful" goes. Of all the stunted casters (paladin, ranger, and hexblade), they're mechanically the weakest when one factors in splat support for paladins and rangers. If you want to look at the spells, I've made a mini-handbook for them [URL="http://www.minmaxboards.com/index.php?topic=8634.0"]here[/URL]. It's only a list, so there aren't any ratings but they are all linked so you can decide for yourself if a specific spell might be an issue, though in my opinion none of the 1st level spells make much of a difference except maybe Disguise Self in a social setting. Don't expect any of his spells to solve a problem or make one, especially considering his piss poor caster level and the fact that he's a 13th level character now. Likewise, I wouldn't expect his curse to actually go through because with 5 HB levels the save DC is 12+Cha mod, so maybe 18 or so? Probably the best thing he can do is take the Dark Companion ACF from PHB2, which is a no-save debuff. Scout likewise won't cause much of an issue. It's likely he'll only be getting one hit per round in with Skirmish, so expect less damage than from a rogue. Based on the requirements for Shadowdancer, he'd be nuts not to take Spring Attack. Expect the character to always try his best to hide, then dart out for an attack, then move back and hide again. Maybe mention [URL="http://dndtools.eu/feats/players-handbook-ii--80/bounding-assault--262/"]Bounding Assault[/URL] to him if he's not already going for it. Unless you consider Hide in Plain Sight to be broken or overpowered, there is nothing about this character that can be overpowered due to multiclassing and the fact that the classes he has can't be broken in the first place. His main shtick will net him less damage than a flanking rogue and definitely less than a barbarian with Power Attack and boosts to that like Shock Trooper. About the only thing that you might have an issue with is mundane monsters noticing him, but since that's about the only thing he can do decently I'd say let him have it and think he's doing alright. [/QUOTE]
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