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General Tabletop Discussion
*TTRPGs General
What kind of puzzles do you give your players?
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<blockquote data-quote="Haltherrion" data-source="post: 5387551" data-attributes="member: 18253"><p>I make sparing use of them. I just finished off an arc with a very complicated puzzle but it was for completely "side" purposes. They pursued it simply for greed and revenge. This is my first true puzzle in many years (as opposed to just difficult decisions to make).</p><p> </p><p>I'm leery of them in general. They can be hard to integrate into a game without seeming arbitrary and if in the mainline path, they can bring a game to a screeching halt and take a lot of fun out of a session. Nothing like beating your head against a puzzle for two hours to make you come back for more D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p> </p><p>But they can have their place.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5387551, member: 18253"] I make sparing use of them. I just finished off an arc with a very complicated puzzle but it was for completely "side" purposes. They pursued it simply for greed and revenge. This is my first true puzzle in many years (as opposed to just difficult decisions to make). I'm leery of them in general. They can be hard to integrate into a game without seeming arbitrary and if in the mainline path, they can bring a game to a screeching halt and take a lot of fun out of a session. Nothing like beating your head against a puzzle for two hours to make you come back for more D&D :mad: But they can have their place. [/QUOTE]
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What kind of puzzles do you give your players?
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