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What kind of puzzles do you give your players?
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<blockquote data-quote="karlindel" data-source="post: 5393654" data-attributes="member: 27103"><p>I have also had my players request more puzzles. Unfortunately, as others have mentioned, puzzles are very hard to work in believably. </p><p></p><p>Here are some of the more memorable ones I have used:</p><p>A wizard had a tiled room with four walls and multiple columns, a gargoyle in the center of each wall with their eyes closed. Each time someone stepped on a tile, the first gargoyle would open its eyes, when someone (which could be the same person) stepped on another tile, the first gargoyle would close its eyes and the second gargoyle would open its eyes, etc. If the gargoyle with its eyes opened saw anyone, it would trigger the room to reach up, grab them, crush them, and throw them out of the room. There is a sequence to get through by stepping on only one tile at a time and hiding behind the pillars that involved some backtracking. Alternately, the PCs could also jump in order to get farther along to avoid being seen. I liked that one quite a bit. After a few tries, though, the wizard decided to bypass it by creating an Arcane Gate to get the party to the other end of the room. I got this one from Riddle Rooms #3, which I've also used for a couple of other puzzles in my campaign.</p><p></p><p>The party finds a room with a magic mirror that they need to acquire on the roof. There are 9 mirrors in the room with levers next to them, the mirrors giving off light with sufficient heat to prevent the characters from simply going up and removing the mirror. Each mirror has a lever on it that opens and closes shutters to cover that mirror as well as some of the other mirrors. The party has to figure out the sequence to close all of the shutters so that they can get the mirror. Also, the light was a cage for a shadow ooze, so solving the puzzle results in a combat, during which the PCs could re-open the mirrors to damage the creature.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5393654, member: 27103"] I have also had my players request more puzzles. Unfortunately, as others have mentioned, puzzles are very hard to work in believably. Here are some of the more memorable ones I have used: A wizard had a tiled room with four walls and multiple columns, a gargoyle in the center of each wall with their eyes closed. Each time someone stepped on a tile, the first gargoyle would open its eyes, when someone (which could be the same person) stepped on another tile, the first gargoyle would close its eyes and the second gargoyle would open its eyes, etc. If the gargoyle with its eyes opened saw anyone, it would trigger the room to reach up, grab them, crush them, and throw them out of the room. There is a sequence to get through by stepping on only one tile at a time and hiding behind the pillars that involved some backtracking. Alternately, the PCs could also jump in order to get farther along to avoid being seen. I liked that one quite a bit. After a few tries, though, the wizard decided to bypass it by creating an Arcane Gate to get the party to the other end of the room. I got this one from Riddle Rooms #3, which I've also used for a couple of other puzzles in my campaign. The party finds a room with a magic mirror that they need to acquire on the roof. There are 9 mirrors in the room with levers next to them, the mirrors giving off light with sufficient heat to prevent the characters from simply going up and removing the mirror. Each mirror has a lever on it that opens and closes shutters to cover that mirror as well as some of the other mirrors. The party has to figure out the sequence to close all of the shutters so that they can get the mirror. Also, the light was a cage for a shadow ooze, so solving the puzzle results in a combat, during which the PCs could re-open the mirrors to damage the creature. [/QUOTE]
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