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<blockquote data-quote="jgsugden" data-source="post: 8162959" data-attributes="member: 2629"><p>I have a homebrew world. It is roughy 12 times the size of Earth, with an Underdark surface (like a Dyson Sphere). I created the core framework, but in a world that massive, I have a place for anything the players want to see in it. </p><p></p><p>When a player has an idea, I find a place for it. It may be about his character backstory, or it might just be a fun idea they spout up as a backstory for an item. </p><p></p><p>For example, I had a player ask if his PC could use a bat'leth (like from Star Trek). This was in the 90s. I said sure and came up with game statistics. Then I asked what it was like, what type of people used it as a weapon, how his PC came to know how to use it, etc... He came up with a backstory. I placed his idea, with some slightly modifications and fleshing out, in my world. Since then, that people became a popular homebrew race in my world, a prominent monastery was created, and hundreds of other changes to how my world works was introduced (including a network of Dwarven Tunnels that span most of the world that serve like subterranean trains), etc... To this day, I world collaberatively with that player to flesh out ideas related to that area of the world (even though we have not actually played D&D together in a decade for more than a few one shots)... and it all grew out of his love of Star Trek. The single most dramatic event that shook my entire campaign world would not have taken place had that Star Trek fan love not been a seed.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8162959, member: 2629"] I have a homebrew world. It is roughy 12 times the size of Earth, with an Underdark surface (like a Dyson Sphere). I created the core framework, but in a world that massive, I have a place for anything the players want to see in it. When a player has an idea, I find a place for it. It may be about his character backstory, or it might just be a fun idea they spout up as a backstory for an item. For example, I had a player ask if his PC could use a bat'leth (like from Star Trek). This was in the 90s. I said sure and came up with game statistics. Then I asked what it was like, what type of people used it as a weapon, how his PC came to know how to use it, etc... He came up with a backstory. I placed his idea, with some slightly modifications and fleshing out, in my world. Since then, that people became a popular homebrew race in my world, a prominent monastery was created, and hundreds of other changes to how my world works was introduced (including a network of Dwarven Tunnels that span most of the world that serve like subterranean trains), etc... To this day, I world collaberatively with that player to flesh out ideas related to that area of the world (even though we have not actually played D&D together in a decade for more than a few one shots)... and it all grew out of his love of Star Trek. The single most dramatic event that shook my entire campaign world would not have taken place had that Star Trek fan love not been a seed. [/QUOTE]
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