Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What kind of setting "fluff" do YOU want to see in an RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zelda Themelin" data-source="post: 5380617" data-attributes="member: 167"><p>I dislike word "fluff", so not calling it so would be nice. </p><p></p><p></p><p>Inspiring stuff. I like to read about interesting places, which have adventure potential. And about interesting detail with npc:s that can also create adventure potential. Other things are nice to read sometimes, but often they just are not good literature. And too much stuff always leads to all the boring details.</p><p></p><p>I set an example here. Scarred lands Gazetter was very interesting (though many later books really sucked). And I really liked monster books and relics and rituals for little stories. Despite rule-issues I really enjoyed reading them.</p><p></p><p>And then I tried to read Kalamar, and it was total "yawn" experience. Interesting stuff maybe was there buried under everything non-interesting. I just didn't feel like getting A</p><p>a shovel.</p><p></p><p>Many rpg "fluff" books have too long word counts. Leaves lot of room for uninsparing crap IMO.</p><p></p><p>Lists and pictures would be much better for many things like herandly and to discribe how people of that and that land dress/look. And I really like "family trees" and npc relationship trees there used to be with white wolf o-vampire (like chigaco by night).</p><p></p><p>Price lists for mundane (and exotic mundane) stuff would be useful to me. Boring to make up, so much more fun to have ready list. Also mercenary prices, travel prices, saleries for mundena jobs and housing prices. I don't know why Golarion has so much stuff but still not htis. Maybe they found it boring to make as well. And I think mundane stuff needed by someone like old-world explorer not by local artisan.</p><p></p><p>I really hate inventing economics and this is actually improtant thing in games where players ask dm "what I get for this and what this one costs". </p><p></p><p></p><p>Too long describtions only lead to thinly veiled stories about some culture/land here on earth. And thinly veiled source loyality stops from creating most inspiring stuff.</p><p></p><p>Naturally I can be easily eluded to like even some half-assed "fluff" if it happens to relate to my personal favourite themes. </p><p></p><p>Anyways I liked those gazetter size books like Scarred lands or old Greyhawk boxed set with those two booklests and world map. Too much "world fluff" ends up easily changing/ruining original theme for world. Since more detali allows writers to put down more of their personal preferance. And then it's hit and miss. When details are still vague, writer leaves more room for my imagination.</p><p></p><p>Most irritating thing is when there is some mysterious thing in world, and then some time later is written "complite guide to..."-kinda book about it. Speak of ruiting dm:s personal ideas for that mystery/motivation/details. Book like one made to Scarred Lands about Slarecians was exactly like that. Ok, it was still idea-mine worthy, but I ended up ignoring mostly everything. I think bad/ bady written "theme-raping" "fluff" really killed Scarred Lands.</p><p></p><p>Ah, and I have seen it happen in tv-series too. </p><p></p><p></p><p>"Fluff" should help to play game. It should not make fans angry. And it should not be useless and boring. It should inspire adventures for actual play. It should be enjoyable to read. It should help you put more stuff into your world if you so desire.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5380617, member: 167"] I dislike word "fluff", so not calling it so would be nice. Inspiring stuff. I like to read about interesting places, which have adventure potential. And about interesting detail with npc:s that can also create adventure potential. Other things are nice to read sometimes, but often they just are not good literature. And too much stuff always leads to all the boring details. I set an example here. Scarred lands Gazetter was very interesting (though many later books really sucked). And I really liked monster books and relics and rituals for little stories. Despite rule-issues I really enjoyed reading them. And then I tried to read Kalamar, and it was total "yawn" experience. Interesting stuff maybe was there buried under everything non-interesting. I just didn't feel like getting A a shovel. Many rpg "fluff" books have too long word counts. Leaves lot of room for uninsparing crap IMO. Lists and pictures would be much better for many things like herandly and to discribe how people of that and that land dress/look. And I really like "family trees" and npc relationship trees there used to be with white wolf o-vampire (like chigaco by night). Price lists for mundane (and exotic mundane) stuff would be useful to me. Boring to make up, so much more fun to have ready list. Also mercenary prices, travel prices, saleries for mundena jobs and housing prices. I don't know why Golarion has so much stuff but still not htis. Maybe they found it boring to make as well. And I think mundane stuff needed by someone like old-world explorer not by local artisan. I really hate inventing economics and this is actually improtant thing in games where players ask dm "what I get for this and what this one costs". Too long describtions only lead to thinly veiled stories about some culture/land here on earth. And thinly veiled source loyality stops from creating most inspiring stuff. Naturally I can be easily eluded to like even some half-assed "fluff" if it happens to relate to my personal favourite themes. Anyways I liked those gazetter size books like Scarred lands or old Greyhawk boxed set with those two booklests and world map. Too much "world fluff" ends up easily changing/ruining original theme for world. Since more detali allows writers to put down more of their personal preferance. And then it's hit and miss. When details are still vague, writer leaves more room for my imagination. Most irritating thing is when there is some mysterious thing in world, and then some time later is written "complite guide to..."-kinda book about it. Speak of ruiting dm:s personal ideas for that mystery/motivation/details. Book like one made to Scarred Lands about Slarecians was exactly like that. Ok, it was still idea-mine worthy, but I ended up ignoring mostly everything. I think bad/ bady written "theme-raping" "fluff" really killed Scarred Lands. Ah, and I have seen it happen in tv-series too. "Fluff" should help to play game. It should not make fans angry. And it should not be useless and boring. It should inspire adventures for actual play. It should be enjoyable to read. It should help you put more stuff into your world if you so desire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What kind of setting "fluff" do YOU want to see in an RPG?
Top