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What kind of setting "fluff" do YOU want to see in an RPG?
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<blockquote data-quote="steeldragons" data-source="post: 5381307" data-attributes="member: 92511"><p>If you homebrew and the detail is there, why not/can't you pick and choose what you want to use...contradict it if you like. No law against imagination. There's no "Setting" police to barge in and say "Hey, you're not using this right!"</p><p></p><p></p><p></p><p>You don't...But see, here's what I've been waiting to see. No setting can/will be all things to all people. YOU don't need it...or want it...but maybe other GMs do...and that doesn't make their style of play any worse...or better...than yours. But the architect of a particular world setting can't possibly know what information is useful to you (or anyone else) and what's not...so where's the harm in including it for those that may want it?</p><p></p><p>I<em> will</em> say, you homebrew so much (which I definitely admire, it's my preference as well), why wouldn't you just create your own setting? That's what I did/am doing. I had/have a vision of the world I want my characters [i.e. the characters in the world, not literally MY characters though they are certainly in that world as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> so I started creating it. Making room as I went along to try to accommodate people's ideas and desires.</p><p></p><p>Now, I have a world that includes, I think, a lot of interesting different regions and history, cultures and religions, but kept plenty of "open space" and "wild areas" where adventure could be found (or sought out), or other DMs could use as they saw fit...but it may appear, to others, "too detailed" or "not detailed enough." And that's, at least in a general way, where I (and I'm guessing the OP whose thread I seem to have highjacked...hahaha. Sorry Smoss. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />) am trying to get to. </p><p></p><p></p><p></p><p>Well, there's that "fine line". What are the "interesting parts"? What are the "blanks"? Where should they be? And how can one know what constitutes "interesting" for you versus the guy next door?</p><p></p><p></p><p></p><p>And where is the line that goes from "general feeling" to "too much"? How can a setting give you what your asking for (which is what I would want to do developing a campaign setting) without detailing "various regions and places...various cultures"? </p><p></p><p>Here, take a look at this, <a href="http://www.enworld.org/forum/5252453-post2.html" target="_blank">http://www.enworld.org/forum/5252453-post2.html</a> and this <a href="http://www.enworld.org/forum/5253314-post6.html" target="_blank">http://www.enworld.org/forum/5253314-post6.html</a></p><p></p><p>Is this too much, too little? Does this fire the imagination or choke it? I honestly don't know...and as I've said, that "fine line" is in a different place for everyone.</p><p></p><p></p><p></p><p>No arguments here. I'll take a half page of text describing things that can't be conveyed in pictures with a big ole illustration any time. (Besides being a very visual person and an illustrator myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I'll definitely be including a lot of images if/when I get to a point to put a book/package together.</p><p></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5381307, member: 92511"] If you homebrew and the detail is there, why not/can't you pick and choose what you want to use...contradict it if you like. No law against imagination. There's no "Setting" police to barge in and say "Hey, you're not using this right!" You don't...But see, here's what I've been waiting to see. No setting can/will be all things to all people. YOU don't need it...or want it...but maybe other GMs do...and that doesn't make their style of play any worse...or better...than yours. But the architect of a particular world setting can't possibly know what information is useful to you (or anyone else) and what's not...so where's the harm in including it for those that may want it? I[I] will[/I] say, you homebrew so much (which I definitely admire, it's my preference as well), why wouldn't you just create your own setting? That's what I did/am doing. I had/have a vision of the world I want my characters [i.e. the characters in the world, not literally MY characters though they are certainly in that world as well. :) so I started creating it. Making room as I went along to try to accommodate people's ideas and desires. Now, I have a world that includes, I think, a lot of interesting different regions and history, cultures and religions, but kept plenty of "open space" and "wild areas" where adventure could be found (or sought out), or other DMs could use as they saw fit...but it may appear, to others, "too detailed" or "not detailed enough." And that's, at least in a general way, where I (and I'm guessing the OP whose thread I seem to have highjacked...hahaha. Sorry Smoss. :angel:) am trying to get to. Well, there's that "fine line". What are the "interesting parts"? What are the "blanks"? Where should they be? And how can one know what constitutes "interesting" for you versus the guy next door? And where is the line that goes from "general feeling" to "too much"? How can a setting give you what your asking for (which is what I would want to do developing a campaign setting) without detailing "various regions and places...various cultures"? Here, take a look at this, [url]http://www.enworld.org/forum/5252453-post2.html[/url] and this [url]http://www.enworld.org/forum/5253314-post6.html[/url] Is this too much, too little? Does this fire the imagination or choke it? I honestly don't know...and as I've said, that "fine line" is in a different place for everyone. No arguments here. I'll take a half page of text describing things that can't be conveyed in pictures with a big ole illustration any time. (Besides being a very visual person and an illustrator myself :D I'll definitely be including a lot of images if/when I get to a point to put a book/package together. --Steel Dragons [/QUOTE]
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