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What kind of setting "fluff" do YOU want to see in an RPG?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5381351" data-attributes="member: 167"><p>Yes steeldragons, you summed up things nicely. Quite a lot of information is ok for setting I actually use. But I never end up using whole setting as written.</p><p></p><p>Well, I did Scarred Lands until splat books which pretty much ruined/ignored many things already said (I guess freelanders didn't want to do much reading or were too keen on changing things), and eventually went on ignoring basic theme.</p><p></p><p>This is not something someone publishing world slowly in more detail should do. There should be internal intact logic, that doesn't crack all the time some. If you want to change things, write adventures, where plots give players possibiltiy to particiapte in those chances or stop them from happening.</p><p></p><p></p><p>What comes to idea mining, we usually only want best parts of the world, in gazetter style, but bit more focus on interesting things. Also having like I said before some economy would mean it at least fills holes that game system leaves there. </p><p>My players always end up hiring help, buying boat, house, buiding fortress, hiring small army. There is some pricing in D&D for these sort of thigns, but quite lacking in options.</p><p></p><p></p><p>I usually get interested only in certain things when reading some potential campaing to use/idea mine. Mythology and gods. For me this is very important. If I like it (like Scarredl lands/Twin Crowns/Outbound/Greyhawk) or don't (like Eberron for maybe-non-real-gods or Kalamar for general boringness) affects whatever I will ever care to play in that world. Just my thingie though.</p><p></p><p>Then I want to have have world map in color, preferable separete sheet. Preferable not copying Earth every damn time (often badly). There are other planets out there if you want scientic model. </p><p></p><p></p><p>Then I like to have some short version of lands and people, and their general outlook, preferable with pictures.</p><p></p><p>Then I want to know world's short timeline (mind you short), and then what is going on right know. And I prefer that be something intresting. Places in the world should be in brink of some minor and some major interesting events. And not all those events should be of type that changes the world/country. And changes shouldn't be be fated. Its better if setting info gives few different takes what could happen and if so, how it would affect some things.</p><p></p><p>I am also bed up with fantasy-earth. I want something different. It can be human-focused, but it doesn't have to be fantasy-europe, fantasy-japan, fantasy etc. Yep, I like Golarion for many things and detest if for this. Sure creators of the world love it, and yes, it's safe and many like it. Still I don't think I am alone in this.</p><p></p><p>But I regognize why many world builders fall for this. It's easy, and mostly neutral choice. It's worse sin in for most people is, that it's been done before, so it's boring. Some more original ides for cultures and history take dive into great unknown land of various preferancs. Your ideas might end up be really liked or really uncool. </p><p></p><p>And people who actually sell their books for living, don't often like to take such a big risk.</p><p>We who only create this sfuff for fun, and get our money from some other jobs, can do what we like.</p><p></p><p>I am hoping to run into someone else making my ideal setting. I don't have that much time nowdays, and work drains my imagination. I need outside inspiration. But since my own imagination is so "awesome to me", I am quite critical on what I will dm.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5381351, member: 167"] Yes steeldragons, you summed up things nicely. Quite a lot of information is ok for setting I actually use. But I never end up using whole setting as written. Well, I did Scarred Lands until splat books which pretty much ruined/ignored many things already said (I guess freelanders didn't want to do much reading or were too keen on changing things), and eventually went on ignoring basic theme. This is not something someone publishing world slowly in more detail should do. There should be internal intact logic, that doesn't crack all the time some. If you want to change things, write adventures, where plots give players possibiltiy to particiapte in those chances or stop them from happening. What comes to idea mining, we usually only want best parts of the world, in gazetter style, but bit more focus on interesting things. Also having like I said before some economy would mean it at least fills holes that game system leaves there. My players always end up hiring help, buying boat, house, buiding fortress, hiring small army. There is some pricing in D&D for these sort of thigns, but quite lacking in options. I usually get interested only in certain things when reading some potential campaing to use/idea mine. Mythology and gods. For me this is very important. If I like it (like Scarredl lands/Twin Crowns/Outbound/Greyhawk) or don't (like Eberron for maybe-non-real-gods or Kalamar for general boringness) affects whatever I will ever care to play in that world. Just my thingie though. Then I want to have have world map in color, preferable separete sheet. Preferable not copying Earth every damn time (often badly). There are other planets out there if you want scientic model. Then I like to have some short version of lands and people, and their general outlook, preferable with pictures. Then I want to know world's short timeline (mind you short), and then what is going on right know. And I prefer that be something intresting. Places in the world should be in brink of some minor and some major interesting events. And not all those events should be of type that changes the world/country. And changes shouldn't be be fated. Its better if setting info gives few different takes what could happen and if so, how it would affect some things. I am also bed up with fantasy-earth. I want something different. It can be human-focused, but it doesn't have to be fantasy-europe, fantasy-japan, fantasy etc. Yep, I like Golarion for many things and detest if for this. Sure creators of the world love it, and yes, it's safe and many like it. Still I don't think I am alone in this. But I regognize why many world builders fall for this. It's easy, and mostly neutral choice. It's worse sin in for most people is, that it's been done before, so it's boring. Some more original ides for cultures and history take dive into great unknown land of various preferancs. Your ideas might end up be really liked or really uncool. And people who actually sell their books for living, don't often like to take such a big risk. We who only create this sfuff for fun, and get our money from some other jobs, can do what we like. I am hoping to run into someone else making my ideal setting. I don't have that much time nowdays, and work drains my imagination. I need outside inspiration. But since my own imagination is so "awesome to me", I am quite critical on what I will dm. [/QUOTE]
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