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What kind of setting "fluff" do YOU want to see in an RPG?
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<blockquote data-quote="3catcircus" data-source="post: 5394032" data-attributes="member: 16077"><p><em>Useful</em> maps. The mapping style used in Harn (especially for floorplans) is perfect - lots of mundane information quickly conveyed with easy-to-understand standardized symbols (ceiling height and shape, relative height above the zero elevation line, lock strength, etc.)</p><p></p><p>Climatology and geology. I want to know where the lat/long lines are on the planet and how the tides and winds flow. I want to be able to gin up a believable weather pattern for any given area of the planet. I want to be able to indicate to the players what time it is (or, rather, that they are in a different time zone) when they've teleported half-way across the world.</p><p></p><p>Religious doctrine. What are the rituals that a deity's clerics perform. What are typical forms and styles of clerical dress. What are the different sects. Are there any saints, martyrs, or particularly favored mortals.</p><p></p><p>Outliers and suburbs. Identify the local manors and farms surrounding the cities and villages. </p><p></p><p>Trade and currency. Detail what the major imports and exports are (and most importantly, who primary trade partners are.) Detail a set of exchange rates between kingdoms that use different currencies, indexed to the "standard" D&D coin values (some groups like that minutiae, others ignore it, but at least it is there).</p><p></p><p>Celestial objects - how many moons and what is the lunar cycle(s). Any regular cosmic events like comets or meteor showers? </p><p></p><p>A single phrase when describing the various cultures - "this culture is intended to be modeled after real-world culture x."</p><p></p><p>Ditto for the fantasy languages.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 5394032, member: 16077"] [I]Useful[/I] maps. The mapping style used in Harn (especially for floorplans) is perfect - lots of mundane information quickly conveyed with easy-to-understand standardized symbols (ceiling height and shape, relative height above the zero elevation line, lock strength, etc.) Climatology and geology. I want to know where the lat/long lines are on the planet and how the tides and winds flow. I want to be able to gin up a believable weather pattern for any given area of the planet. I want to be able to indicate to the players what time it is (or, rather, that they are in a different time zone) when they've teleported half-way across the world. Religious doctrine. What are the rituals that a deity's clerics perform. What are typical forms and styles of clerical dress. What are the different sects. Are there any saints, martyrs, or particularly favored mortals. Outliers and suburbs. Identify the local manors and farms surrounding the cities and villages. Trade and currency. Detail what the major imports and exports are (and most importantly, who primary trade partners are.) Detail a set of exchange rates between kingdoms that use different currencies, indexed to the "standard" D&D coin values (some groups like that minutiae, others ignore it, but at least it is there). Celestial objects - how many moons and what is the lunar cycle(s). Any regular cosmic events like comets or meteor showers? A single phrase when describing the various cultures - "this culture is intended to be modeled after real-world culture x." Ditto for the fantasy languages. [/QUOTE]
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What kind of setting "fluff" do YOU want to see in an RPG?
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