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What kind of skills would make up this skill challenge? Negotiations with a Goblin?
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<blockquote data-quote="GreyICE" data-source="post: 6002735" data-attributes="member: 6684526"><p>Well I'd suggest that the goblins have orders to kill the humans on sight. So the party has to sneak in to get to his palace guards (or whatever, you know what I mean), get to him, and negotiate. That could involve:</p><p></p><p>1) Stealth and Nature for sneaking through the swamp. Nature probably to avoid being poisoned/hurt (lose healing surges, or gain a poison condition that has some nasty effect). Stealth to avoid patrols. If you gain the poison condition, Heal or Endurance to negate the effects (maybe have a mild/severe condition and Heal or Endurance lets characters downgrade the severe to mild). </p><p></p><p>2) If you encounter patrols, killing them will annoy the goblin king more (raise DCs on negotiation, make sure the PCs know this) so Bluff/Diplomacy/Intimidate to get out of it, or Athletics/Acrobatics to run away.</p><p></p><p>3) Optional encounter with some nasty beasties in the swamp. Perception to gain the drop on them, Nature to gain an advantage from the terrain (maybe lead them into a nasty mudpit so they give combat advantage and are slowed until they escape).</p><p></p><p>4) Other skills as applicable. The game with the king should be roleplayed, but History or Arcana could give bonuses (possibly make the game very difficult, then let them learn rules that make it easier from History/Arcana). </p><p></p><p>I think that gives us a challenge that involves:</p><p></p><p>Athletics/Acrobatics</p><p>Bluff/Diplomacy/Intimidate</p><p>Heal/Endurance</p><p>Nature</p><p>Stealth</p><p>Perception</p><p>Arcana/History</p><p></p><p>That should be enough to allow diverse rolls.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6002735, member: 6684526"] Well I'd suggest that the goblins have orders to kill the humans on sight. So the party has to sneak in to get to his palace guards (or whatever, you know what I mean), get to him, and negotiate. That could involve: 1) Stealth and Nature for sneaking through the swamp. Nature probably to avoid being poisoned/hurt (lose healing surges, or gain a poison condition that has some nasty effect). Stealth to avoid patrols. If you gain the poison condition, Heal or Endurance to negate the effects (maybe have a mild/severe condition and Heal or Endurance lets characters downgrade the severe to mild). 2) If you encounter patrols, killing them will annoy the goblin king more (raise DCs on negotiation, make sure the PCs know this) so Bluff/Diplomacy/Intimidate to get out of it, or Athletics/Acrobatics to run away. 3) Optional encounter with some nasty beasties in the swamp. Perception to gain the drop on them, Nature to gain an advantage from the terrain (maybe lead them into a nasty mudpit so they give combat advantage and are slowed until they escape). 4) Other skills as applicable. The game with the king should be roleplayed, but History or Arcana could give bonuses (possibly make the game very difficult, then let them learn rules that make it easier from History/Arcana). I think that gives us a challenge that involves: Athletics/Acrobatics Bluff/Diplomacy/Intimidate Heal/Endurance Nature Stealth Perception Arcana/History That should be enough to allow diverse rolls. [/QUOTE]
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Community
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What kind of skills would make up this skill challenge? Negotiations with a Goblin?
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