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What kind of skills would make up this skill challenge? Negotiations with a Goblin?
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<blockquote data-quote="Trit One-Ear" data-source="post: 6012683" data-attributes="member: 6678017"><p>I agree with [MENTION=150]Radiating Gnome[/MENTION], (and would xp him if i could) consequences can make even the most hack-happy heroes think twice. My players recently went back on their word on a deal with a master thief, and turned him over to the authorities. The then made a deal to reduce his jail time if he helped them on a mission. Given another opportunity to release him, they returned him to the cruel and abusive captain of the guard. </p><p></p><p>Eventually, this thief I going to become a problem for them. He has no reason to trust them now, and enough of a grudge to fuel quite a little revenge project.</p><p></p><p>Making your players feel as if their actions have lasting effects isn't just good story-telling, it's a good way to make things challenging for them. If every problem can't be solved by fireball or a two-handed sword, then they'll have to be much more prepared for a variety of circumstances.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6012683, member: 6678017"] I agree with [MENTION=150]Radiating Gnome[/MENTION], (and would xp him if i could) consequences can make even the most hack-happy heroes think twice. My players recently went back on their word on a deal with a master thief, and turned him over to the authorities. The then made a deal to reduce his jail time if he helped them on a mission. Given another opportunity to release him, they returned him to the cruel and abusive captain of the guard. Eventually, this thief I going to become a problem for them. He has no reason to trust them now, and enough of a grudge to fuel quite a little revenge project. Making your players feel as if their actions have lasting effects isn't just good story-telling, it's a good way to make things challenging for them. If every problem can't be solved by fireball or a two-handed sword, then they'll have to be much more prepared for a variety of circumstances. Trit [/QUOTE]
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What kind of skills would make up this skill challenge? Negotiations with a Goblin?
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