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General Tabletop Discussion
*Dungeons & Dragons
What kind of spells, if any, may be used in sneak attacks?
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<blockquote data-quote="Forrester" data-source="post: 111581" data-attributes="member: 1279"><p><strong>How about Fire giants instead of Red Dragons?</strong></p><p></p><p>Fire giants have no SR and have the Fire subtype. </p><p></p><p>And they've got a min AC of 21 -- better if they're a leader, have magical armor, or what have you. </p><p></p><p>A Rogue9/Wiz1 will need a big fat '2' to hit with his attack. </p><p></p><p>Meaning if he can get his real-wizard buddy to make him Improved Inivisible and hasted, he can fly around and do, automatically, without fail, 20d6+4d3 pts of damage to the nasty fire giants each round. Even if these fire giants have better dex than usual, better armor than usual, have shields instead of huge greatswords, have magical armor. Doesn't matter. </p><p></p><p>That's an average of 78pts of damage each round. At least the big bruiser barbarian trying to do that much damage each round against the giants has to CLOSE with them, and risk getting hurt. At least the archers firing away from a distance have to get through the natural and real armor. And even with rapid shot and multiple attacks a round, and being hasted, they aren't going to do -- on average -- 78pts of damage! </p><p></p><p>This brings up another point -- if you do a magical ranged attack from 5' away, and you are technically flanking, do you get sneak-attack dice?</p></blockquote><p></p>
[QUOTE="Forrester, post: 111581, member: 1279"] [b]How about Fire giants instead of Red Dragons?[/b] Fire giants have no SR and have the Fire subtype. And they've got a min AC of 21 -- better if they're a leader, have magical armor, or what have you. A Rogue9/Wiz1 will need a big fat '2' to hit with his attack. Meaning if he can get his real-wizard buddy to make him Improved Inivisible and hasted, he can fly around and do, automatically, without fail, 20d6+4d3 pts of damage to the nasty fire giants each round. Even if these fire giants have better dex than usual, better armor than usual, have shields instead of huge greatswords, have magical armor. Doesn't matter. That's an average of 78pts of damage each round. At least the big bruiser barbarian trying to do that much damage each round against the giants has to CLOSE with them, and risk getting hurt. At least the archers firing away from a distance have to get through the natural and real armor. And even with rapid shot and multiple attacks a round, and being hasted, they aren't going to do -- on average -- 78pts of damage! This brings up another point -- if you do a magical ranged attack from 5' away, and you are technically flanking, do you get sneak-attack dice? [/QUOTE]
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What kind of spells, if any, may be used in sneak attacks?
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