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General Tabletop Discussion
*Pathfinder & Starfinder
What kind of variant magic systems do you all use?
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<blockquote data-quote="Jerrid Al-Kundo" data-source="post: 289173" data-attributes="member: 3321"><p>Spell Points for Channelers (which replaced Wizards); Balanced by Casting Fatigue.</p><p></p><p>Spell Points for Sorcerers, alternate Spell List based on Elementalism, very low Spell Points at lower levels, must research spells but permenantly retain spells once learned.</p><p></p><p>No Draconic Language; Spells are written in a multitude of languages and often require many hours, days and weeks to translate before being able to learn. Channeler and Sorcerer Spells <em>are not</em> compatible, even if it's the same spell.</p><p></p><p>Clerics and Paladins eliminated, replaced by Shaman and priestly-PClasses.</p><p></p><p>Druids not altered spell-wise, but their special abilities are re-arranged.</p><p></p><p>Bard selects at 1st Level between Channeling, Sorcerous or Druidic Spellcasting. Also uses spell points, hinderances based on Spellcasting methodology used.</p><p></p><p>Ranger replaced with a non-casting alternate based on the Athas Ranger.</p><p></p><p>Sympathetic Magic Item Creation; The caster must physically make the item by hand in order to enhance the item, and enhancement requires a successful True Ritual to empower.</p><p></p><p>Mage Born Feat required to use Arcane Magic in any way (including the Rogue's Use Magic Devise ability).</p><p></p><p>Well, that's fairly summarized... Far too long to type up all the details here.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jerrid Al-Kundo, post: 289173, member: 3321"] Spell Points for Channelers (which replaced Wizards); Balanced by Casting Fatigue. Spell Points for Sorcerers, alternate Spell List based on Elementalism, very low Spell Points at lower levels, must research spells but permenantly retain spells once learned. No Draconic Language; Spells are written in a multitude of languages and often require many hours, days and weeks to translate before being able to learn. Channeler and Sorcerer Spells [i]are not[/i] compatible, even if it's the same spell. Clerics and Paladins eliminated, replaced by Shaman and priestly-PClasses. Druids not altered spell-wise, but their special abilities are re-arranged. Bard selects at 1st Level between Channeling, Sorcerous or Druidic Spellcasting. Also uses spell points, hinderances based on Spellcasting methodology used. Ranger replaced with a non-casting alternate based on the Athas Ranger. Sympathetic Magic Item Creation; The caster must physically make the item by hand in order to enhance the item, and enhancement requires a successful True Ritual to empower. Mage Born Feat required to use Arcane Magic in any way (including the Rogue's Use Magic Devise ability). Well, that's fairly summarized... Far too long to type up all the details here.:D [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What kind of variant magic systems do you all use?
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