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What Kind of VTT Do You Want
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<blockquote data-quote="schneeland" data-source="post: 8697651" data-attributes="member: 6900337"><p>My favourite is unobtrusive 2D (like Owlbear Rodeo), preferably with simple map (Dyson-style, hand-drawn maps are my favourite, but unfortunately, I don't have the talent for that). Personally, I also prefer rolling dice on my desk when playing online, but I admit that </p><p>character sheets with automated rolling of animated dice (like Foundry + Dice so Nice) are actually nice sometimes. Same goes for the option to use playing cards in an online game.</p><p>I don't need full automation, lighting and related things, though. In fact I rather dislike them, both for the "video gamey" feeling they introduce and the technical complications that sometimes accompany them.</p><p></p><p>Side note:</p><p>What I would like to see is different layouts, with more focus on the actors in a scene (both protagonists and antagonist, incl. maybe relative, but not absolute positioning), their current state (conditions, wounds), and playing cards that are used for initiative (Savage Worlds or Forbidden Lands) or decision making (Itras By). Maybe also some light-weight tracking for pooled meta currencies (like Darkness Points in Coriolis or Momentum in 2d20 games). But I'm currently not aware of VTT that offers that (there's something for relative positioning in Fantasy Grounds, but Fantasy Grounds is also rather heavy and has a rather idiosyncratic user experience).</p></blockquote><p></p>
[QUOTE="schneeland, post: 8697651, member: 6900337"] My favourite is unobtrusive 2D (like Owlbear Rodeo), preferably with simple map (Dyson-style, hand-drawn maps are my favourite, but unfortunately, I don't have the talent for that). Personally, I also prefer rolling dice on my desk when playing online, but I admit that character sheets with automated rolling of animated dice (like Foundry + Dice so Nice) are actually nice sometimes. Same goes for the option to use playing cards in an online game. I don't need full automation, lighting and related things, though. In fact I rather dislike them, both for the "video gamey" feeling they introduce and the technical complications that sometimes accompany them. Side note: What I would like to see is different layouts, with more focus on the actors in a scene (both protagonists and antagonist, incl. maybe relative, but not absolute positioning), their current state (conditions, wounds), and playing cards that are used for initiative (Savage Worlds or Forbidden Lands) or decision making (Itras By). Maybe also some light-weight tracking for pooled meta currencies (like Darkness Points in Coriolis or Momentum in 2d20 games). But I'm currently not aware of VTT that offers that (there's something for relative positioning in Fantasy Grounds, but Fantasy Grounds is also rather heavy and has a rather idiosyncratic user experience). [/QUOTE]
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