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What Kind of VTT Do You Want
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<blockquote data-quote="MNblockhead" data-source="post: 8702303" data-attributes="member: 6796661"><p>Not sure that there is one VTT that is perfect for all games. I've spent a lot of time with all of the major VTTs and several lesser known ones over the past few years. </p><p></p><p>Personally, I'm a bit tired of the race for more impressive graphics and am looking more for things that make it easier to run my game. </p><p></p><p>Running D&D is the most difficult to find a product that best meets my need. I settled on Foundry, which has the benefit of providing a solid set of tools to run lots of games and has an amazing community developing systems and modules for it. But I would drop it for running D&D in a heartbeat if there were a VTT that handled the automating the rules smoothly and easily. Fantasy Grounds was the best among the VTTs in support D&D automations, but it still had a big learning curve and required a lot of prep time. The killer for me though, was the service they use to host games blocks me from countries I work in. Also, I'm not a fan of players having to download and install software and sync assets. Foundry and Roll20 are just better experiences for me. </p><p></p><p>The other thing that almost killed Foundry for me is the lack of simple/manual fog of war reveal as a core feature. There is a module but it has not been very stable. Foundry is the best VTT for quickly prepping a map for line of sight control, lighting, and automatic FOW reveal, but if you just want to throw in a map on the fly and reveal the map manually without any prep work, it kinda sucks. Especially compared to Fantasy Grounds or Map Tool. </p><p></p><p>If I'm not running a game where I'm using battlemats. Role is a video conferencing system made for gamers that makes it easy to have character sheets, roll dice, and it has very simple tools for simple maps and tokens, but it really focuses on the videoconferencing and keeping things simple. For more narrative and rules-lite games, it is perfect.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8702303, member: 6796661"] Not sure that there is one VTT that is perfect for all games. I've spent a lot of time with all of the major VTTs and several lesser known ones over the past few years. Personally, I'm a bit tired of the race for more impressive graphics and am looking more for things that make it easier to run my game. Running D&D is the most difficult to find a product that best meets my need. I settled on Foundry, which has the benefit of providing a solid set of tools to run lots of games and has an amazing community developing systems and modules for it. But I would drop it for running D&D in a heartbeat if there were a VTT that handled the automating the rules smoothly and easily. Fantasy Grounds was the best among the VTTs in support D&D automations, but it still had a big learning curve and required a lot of prep time. The killer for me though, was the service they use to host games blocks me from countries I work in. Also, I'm not a fan of players having to download and install software and sync assets. Foundry and Roll20 are just better experiences for me. The other thing that almost killed Foundry for me is the lack of simple/manual fog of war reveal as a core feature. There is a module but it has not been very stable. Foundry is the best VTT for quickly prepping a map for line of sight control, lighting, and automatic FOW reveal, but if you just want to throw in a map on the fly and reveal the map manually without any prep work, it kinda sucks. Especially compared to Fantasy Grounds or Map Tool. If I'm not running a game where I'm using battlemats. Role is a video conferencing system made for gamers that makes it easy to have character sheets, roll dice, and it has very simple tools for simple maps and tokens, but it really focuses on the videoconferencing and keeping things simple. For more narrative and rules-lite games, it is perfect. [/QUOTE]
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