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What kind of Warlord design are you hoping for?
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<blockquote data-quote="Draegn" data-source="post: 7049457" data-attributes="member: 6801461"><p>If there is to be a warlord I would like to see one that actually gains soldiers each level so that the player can go war about something or other. Perhaps gaining men at arms in a similar manner to the AD&D cavalier class. In addition upon reaching a certain number of troops the warlord would also start to attract camp followers. Maybe one for every seven men, these being strictly non-combatants. The character could use various checks to give orders. Example: perception the player spots and orc readying to throw a flask of burning oil, he calls out "Archer Bobby, shoot that orc!" The character's saving throws affect those under his command, if he makes a save against fear, no one under his command flees, however if the character fails everyone routs.</p></blockquote><p></p>
[QUOTE="Draegn, post: 7049457, member: 6801461"] If there is to be a warlord I would like to see one that actually gains soldiers each level so that the player can go war about something or other. Perhaps gaining men at arms in a similar manner to the AD&D cavalier class. In addition upon reaching a certain number of troops the warlord would also start to attract camp followers. Maybe one for every seven men, these being strictly non-combatants. The character could use various checks to give orders. Example: perception the player spots and orc readying to throw a flask of burning oil, he calls out "Archer Bobby, shoot that orc!" The character's saving throws affect those under his command, if he makes a save against fear, no one under his command flees, however if the character fails everyone routs. [/QUOTE]
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What kind of Warlord design are you hoping for?
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